Example #1
0
 public void Init(HeroHeadHud hudOwner, PoolObjHandle <ActorRoot> myHero)
 {
     if (myHero != 0)
     {
         this._hudOwner = hudOwner;
         this._myHero   = myHero;
         this.SetState(HeadState.Normal);
         uint configId = (uint)myHero.handle.TheActorMeta.ConfigId;
         this.HeroHeadImg.SetSprite(CUIUtility.s_Sprite_Dynamic_BustCircle_Dir + CSkinInfo.GetHeroSkinPic(configId, 0), Singleton <CBattleSystem> .GetInstance().FightFormScript, true, false, false);
         this.OnHeroHpChange(myHero.handle.ValueComponent.actorHp, myHero.handle.ValueComponent.actorHpTotal);
     }
 }
 public void SetPrivates(PlayerHead.HeadState inHeadState, PoolObjHandle <ActorRoot> inHero, HeroHeadHud inHudOwner)
 {
     this._myHero   = inHero;
     this._hudOwner = inHudOwner;
     this.SetState(inHeadState);
 }