private void On_Burn_BoxButton(CUIEvent uievent) { this.model.curSelect_BoxIndex = BurnExpeditionUT.GetIndex(uievent.m_srcWidget.name) - 1; byte levelNo = this.model.Get_LevelNo(this.model.curSelect_BoxIndex); int levelID = this.model.Get_LevelID(this.model.curSelect_BoxIndex); if (uievent.m_srcWidget.transform.FindChild("current_node").gameObject.activeSelf) { uint num3; uint num4; if (this.model.Get_Box_Info(Singleton <CRoleInfoManager> .instance.GetMasterRoleInfo().Level, this.model.curSelect_BoxIndex, out num3, out num4)) { this.view.Check_Box_Info(num3, num4); } } else if (this.model.Get_ChestRewardStatus(this.model.curSelect_BoxIndex) == COM_LEVEL_STATUS.COM_LEVEL_STATUS_UNLOCKED) { BurnExpeditionNetCore.Send_GET_BURNING_REWARD_REQ(levelNo, levelID); } }
private void On_Burn_BoxButton(CUIEvent uievent) { this.model.curSelect_BoxIndex = BurnExpeditionUT.GetIndex(uievent.m_srcWidget.name) - 1; byte levelNo = this.model.Get_LevelNo(this.model.curSelect_BoxIndex); int levelID = this.model.Get_LevelID(this.model.curSelect_BoxIndex); bool activeSelf = uievent.m_srcWidget.transform.FindChild("current_node").gameObject.activeSelf; if (activeSelf) { uint goldNum; uint burn_num; bool flag = this.model.Get_Box_Info(Singleton <CRoleInfoManager> .get_instance().GetMasterRoleInfo().Level, this.model.curSelect_BoxIndex, out goldNum, out burn_num); if (flag) { this.view.Check_Box_Info(goldNum, burn_num); } } else if (this.model.Get_ChestRewardStatus(this.model.curSelect_BoxIndex) == 1) { BurnExpeditionNetCore.Send_GET_BURNING_REWARD_REQ(levelNo, levelID); } }