public void LoadEventFile(string filename)
        {
            FileStream    fs         = new FileStream(Application.dataPath + "/" + filename + XML_EXTENSION, FileMode.Open);
            XmlSerializer serializer = new XmlSerializer(typeof(GameEventContainer));

            _EventContainer = serializer.Deserialize(fs) as GameEventContainer;
            _EventContainer.UpdateChoiceReferences();
            fs.Close();
        }