/// <summary>
 /// Loads an environment from a deserialised file
 /// </summary>
 /// <param name="savedEnvironment">the deserialised file</param>
 public void LoadEnvironment(SaveableEnvironment savedEnvironment)
 {
     BootStrapper.EnvironmentManager.InitialiseEnvironment(savedEnvironment.environmentBounds.Vector3());
     savedEnvironment.BuildWorldWith(new WorldBuilderPlacement());
 }