public void Enter (Enemy enemy)
		{
			this.enemy = enemy;
			enemy.Flip ();

			fleeCap = UnityEngine.Random.Range (0f, 1.8f);
			fleeTimer = 0f;
		}
		public void Enter(Enemy enemy)
		{
			this.enemy = enemy;
		}
		public void Enter (Enemy enemy)
		{
			this.enemy = (BlobController) enemy;
		}