public AudioController()
        {
            GameSystem.Instance.AudioController = this;
            currentAudio.Add(AudioType.BGM, new Dictionary <int, AudioInfo>());
            currentAudio.Add(AudioType.Voice, new Dictionary <int, AudioInfo>());
            audioParent = new GameObject("AudioLayers");
            int num = 0;

            for (int i = 0; i < 6; i++)
            {
                GameObject gameObject = new GameObject("BGM Channel " + i.ToString("D2"));
                AudioLayer audioLayer = gameObject.AddComponent <AudioLayer>();
                gameObject.transform.parent = audioParent.transform;
                audioLayer.Prepare(num);
                channelDictionary.Add(num, audioLayer);
                num++;
            }
            for (int j = 0; j < 8; j++)
            {
                GameObject gameObject2 = new GameObject("Voice Channel " + j.ToString("D2"));
                AudioLayer audioLayer2 = gameObject2.AddComponent <AudioLayer>();
                gameObject2.transform.parent = audioParent.transform;
                audioLayer2.Prepare(num);
                channelDictionary.Add(num, audioLayer2);
                num++;
            }
            for (int k = 0; k < 8; k++)
            {
                GameObject gameObject3 = new GameObject("SE Channel " + k.ToString("D2"));
                AudioLayer audioLayer3 = gameObject3.AddComponent <AudioLayer>();
                gameObject3.transform.parent = audioParent.transform;
                audioLayer3.Prepare(num);
                channelDictionary.Add(num, audioLayer3);
                num++;
            }
            for (int l = 0; l < 2; l++)
            {
                GameObject gameObject4 = new GameObject("System Channel " + l.ToString("D2"));
                AudioLayer audioLayer4 = gameObject4.AddComponent <AudioLayer>();
                gameObject4.transform.parent = audioParent.transform;
                audioLayer4.Prepare(num);
                channelDictionary.Add(num, audioLayer4);
                num++;
            }
            AudioConfiguration configuration = AudioSettings.GetConfiguration();

            configuration.sampleRate = 44100;
            AudioSettings.Reset(configuration);
        }