/// <summary>
        /// 新建图片
        /// </summary>
        /// <param name="effect"></param>
        private void SetImage(NewImageEffect effect)
        {
            // 获取图层 不存在则从模板新建
            GameObject go = GetSpriteByDepth(effect.depth);

            if (go == null)
            {
                go = NewSpriteLayer(effect);
            }
            // 判断是否需要替换
            VideoSprite vs = go.GetComponent <VideoSprite>();
            Image       im = go.GetComponent <Image>();

            if (effect.movie)
            {
                if (vs == null)
                {
                    go = RenewSpriteLayer(effect);
                }
                // 是动态 RawImage
                go.GetComponent <VideoSprite>().LoadClip(effect.state.spriteName);
            }
            else
            {
                if (im == null)
                {
                    go = RenewSpriteLayer(effect);
                }
                // 静态图层
                go.GetComponent <Image>().sprite = LoadImage(GetFullPath(effect));
                go.GetComponent <Image>().SetNativeSize();
            }
            // 材质
            go.GetComponent <MaskableGraphic>().material = null;
        }
        /// <summary>
        /// 移除某一层
        /// </summary>
        /// <param name="depth">层编号</param>
        private void RemoveSpriteByDepth(NewImageEffect effect)
        {
            GameObject go = GetSpriteByDepth(effect.depth);

            if (go != null)
            {
                if (effect.delete)
                {
                    // 完全删除
                    DestroyImmediate(go);
                }
                else
                {
                    // 仅将image source删除
                    Image im = go.GetComponent <Image>();
                    if (im != null)
                    {
                        im.sprite = null;
                    }
                    VideoSprite vs = go.GetComponent <VideoSprite>();
                    if (vs != null)
                    {
                        vs.ClearClip();
                    }
                }
            }
        }