void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Player") { inventoryObject.GetComponent <InventoryScript>().AddItem(dropID); Destroy(gameObject); } }
void Start() { inv = GameObject.Find("InventoryObject").GetComponent <InventoryScript>(); tooltip = inv.GetComponent <TooltipScript>(); }
void Start() { inv = GameObject.Find("InventoryObject").GetComponent<InventoryScript>(); tooltip = inv.GetComponent<TooltipScript>(); }