Example #1
0
        public void Show <T>(ViewTipsController controller) where T : IViewTipsState
        {
            T t = IViewTipsState.Create <T>(controller);

            _controller.SetState(t);
            _controller.StateUpdate();
            Debug.Log(t);
        }
        public static T Create <T>(ViewTipsController controller) where T : IViewTipsState
        {
            Transform uiRoot = GameObject.Find("Canvas").transform;

            switch (typeof(T).Name)
            {
            case "UINumberTips":
                s_uINumberTips = uiRoot.Find("Normal/UINumberTips").GetComponent <UINumberTips>();
                s_uINumberTips.Init(controller);
                return((T)s_uINumberTips);

            case "UIGoldTips":
                s_uINumberTips = uiRoot.Find("Normal/UIGoldTips").GetComponent <UIGoldTips>();
                s_uINumberTips.Init(controller);
                return((T)s_uINumberTips);
            }
            return(null);
        }
Example #3
0
        //public UINumberTips(ViewTipsController controller) : base(controller)
        //{
        //    this.StateName = "UINumberTips";
        //}

        protected override void Init(ViewTipsController controller)
        {
            base.Init(controller);
            this.StateName = "UINumberTips";
        }
 //public IViewTipsState(ViewTipsController controller)
 //{
 //    _tipsController = controller;
 //}
 //建造者
 protected virtual void Init(ViewTipsController controller)
 {
     _tipsController = controller;
 }