public VoteOption getVote(VoteSession voteSession)
        {
            double     highestWeight = 0;
            VoteOption bestChoice    = null;

            foreach (VoteOption option in voteSession.issue.options)
            {
                List <ReasonMsg> msgs = new List <ReasonMsg>();
                double           u    = voteSession.issue.computeUtility(this, option, msgs);

                if (forcedVoteSession == voteSession && option == forcedVoteOption)
                {
                    ReasonMsg msg = new ReasonMsg("Obligated to vote for this option", 0);
                    msgs.Add(msg);
                }
                if (u > highestWeight || bestChoice == null)
                {
                    bestChoice    = option;
                    highestWeight = u;
                }
            }

            if (this.forcedVoteSession == voteSession)
            {
                return(forcedVoteOption);
            }
            return(bestChoice);
        }
        public override void castInner(Map map, Unit u)
        {
            Unit_HeadlessHorseman head = (Unit_HeadlessHorseman)u;

            Society soc = (Society)u.location.soc;

            VoteIssue_JudgeSuspect issue   = new VoteIssue_JudgeSuspect(soc, u.location.person(), u.location.person());
            VoteSession            session = new VoteSession();

            session.issue   = issue;
            soc.voteSession = session;
            VoteOption option_0 = new VoteOption();

            option_0.index = 0;
            issue.options.Add(option_0);
            VoteOption option_1 = new VoteOption();

            option_1.index = 1;
            issue.options.Add(option_1);
            session.timeRemaining    = map.param.society_votingDuration;
            issue.reluctanceModifier = 0.66;


            string add = "";

            if (u.location.person().shadow <= 0.3 && u.location.person().state == Person.personState.normal)
            {
                add = "\nAs they are innocent, their head will become a pumpkin the horseman can gather.";
            }
            u.location.map.world.prefabStore.popImgMsg("A trial has begun. " + u.location.person().getFullName() + " is facing judgement. If you can convince enough nobles to vote guilty they will be beheaded." + add,
                                                       u.location.map.world.wordStore.lookup("ABILITY_HEADLESS_BEGIN_TRIAL"), img: 3);
        }
        public double getLikingDelta(Person p, VoteOption option, VoteIssue issue)
        {
            if (issue.options.Count < 2)
            {
                return(0);
            }


            //Special case voting
            if (issue is VoteIssue_AssignTitle)
            {
                bool votedForSelf = false;
                foreach (VoteOption opt in issue.options)
                {
                    if (opt.person == p && opt.votesFor.Contains(p))
                    {
                        //I voted for myself
                        votedForSelf = true;
                    }
                }
                if (votedForSelf)
                {
                    if (option.person != p)
                    {
                        //Didn't vote for me! Loathesome!
                        return(p.map.param.person_dislikeFromNotBeingVotedFor);
                    }
                }
            }

            double utility  = computeUtility(p, option, new List <ReasonMsg>());
            double deltaRel = utility;

            if (deltaRel > 0)
            {
                deltaRel *= p.map.param.person_votingRelChangePerUtilityPositive;
            }
            else
            {
                deltaRel *= p.map.param.person_votingRelChangePerUtilityNegative;
            }
            if (deltaRel > p.map.param.person_maxLikingGainFromVoteAccordance)
            {
                deltaRel = p.map.param.person_maxLikingGainFromVoteAccordance;
            }
            if (deltaRel < p.map.param.person_maxLikingLossFromVoteDiscord)
            {
                deltaRel = p.map.param.person_maxLikingLossFromVoteDiscord;
            }

            if (deltaRel < 0)
            {
                //You can't hate someone for voting the same way you did, that's just nuts.
                if (option.votesFor.Contains(p))
                {
                    deltaRel = 0;
                }
            }
            return(deltaRel);
        }
        public override void implement(VoteOption option)
        {
            base.implement(option);
            if (option.index == 1)
            {
                bool            canVassalise = false;
                Society         receiever    = (Society)target;
                List <Location> trans        = new List <Location>();
                foreach (Location loc in society.map.locations)
                {
                    if (loc.soc == society)
                    {
                        trans.Add(loc);
                    }
                    if (loc.soc == target && loc.settlement != null)
                    {
                        canVassalise = true;
                    }
                }
                if (canVassalise)
                {
                    World.log(society.getName() + " VASSALISES UNDER " + target.getName());
                    society.map.turnMessages.Add(new MsgEvent(society.getName() + " vassalises under " + target.getName() + ", transferring all lands and landed nobles.", MsgEvent.LEVEL_RED, true));

                    foreach (Location loc in trans)
                    {
                        receiever.map.takeLocationFromOther(receiever, society, loc);
                    }
                }
            }
        }
Example #5
0
        public override void implement(VoteOption option)
        {
            base.implement(option);

            society.lastNobleCrisis = society.map.turn;
            society.crisisNobles    = false;
            foreach (Evidence ev in foundEvidence)
            {
                society.handledEvidence.Add(ev);
            }

            if (option.index == WITCH_HUNT)
            {
                society.crisisWitchHunt = true;
            }
            if (option.index == AGENT_TO_INQUISITOR)
            {
                Unit_Investigator inv = (Unit_Investigator)option.unit;
                inv.changeState(Unit_Investigator.unitState.inquisitor);
                World.self.prefabStore.popMsgAgent(option.unit, option.unit, option.unit.getName() + " has been assigned the role of Inquisitor, by the nobles of " + option.unit.society.getName() +
                                                   " in response to external threats. Inquisitors are experts at combatting your finding enthralled, enshadowed, broken or corrupt nobles.");
            }
            if (option.index == AGENT_TO_BASIC)
            {
                Unit_Investigator inv = (Unit_Investigator)option.unit;
                inv.changeState(Unit_Investigator.unitState.basic);
                if (inv.person.isWatched())
                {
                    World.self.prefabStore.popMsgAgent(option.unit, option.unit, option.unit.getName() + " has been assigned the role of Agent, by the nobles of " + option.unit.society.getName() +
                                                       " in response to external threats. Standard agents are general-purpose units. They can investigate your agents' evidence, and can assist in wars. They can be promoted "
                                                       + " to specalists by vote.");
                }
            }
        }
        public void changeLikingForVotes(VoteOption option)
        {
            //Everyone affected/concerned about the vote now changes their opinion of all the voters for the winning option
            //depending on how much they care and how much they were affected
            foreach (Person p in society.people)
            {
                double utility = computeUtility(p, option, new List <ReasonMsg>());

                double deltaRel = utility;
                if (deltaRel > 0)
                {
                    deltaRel *= p.map.param.society_votingRelChangePerUtilityPositive;
                }
                else
                {
                    deltaRel *= p.map.param.society_votingRelChangePerUtilityNegative;
                }
                if (deltaRel > p.map.param.person_maxLikingGainFromVoteAccordance)
                {
                    deltaRel = p.map.param.person_maxLikingGainFromVoteAccordance;
                }
                if (deltaRel < p.map.param.person_maxLikingLossFromVoteDiscord)
                {
                    deltaRel = p.map.param.person_maxLikingLossFromVoteDiscord;
                }
                foreach (Person voter in option.votesFor)
                {
                    p.getRelation(voter).addLiking(deltaRel, "Vote on issue " + this.ToString(), society.map.turn);
                }
            }
        }
        public virtual void implement(VoteOption option)
        {
            bool   positive = true;
            int    priority = (society.hasEnthralled()) ? 1 : 3;
            string msg      = society.getName() + ": chose " + option.info(this) + " for " + this.ToString();

            World.staticMap.addMessage(msg, priority, positive, society.getCapitalHex());

            bool proposerPassed = false;

            foreach (Person p in option.votesFor)
            {
                if (option.votesFor.Contains(p))
                {
                    proposerPassed = true;
                }
            }
            if (proposerPassed)
            {
                proposer.prestige += World.staticMap.param.society_prestigeFromVotingSuccess;
            }
            else
            {
                proposer.prestige += World.staticMap.param.society_prestigeFromVotingFailure;
                if (proposer.prestige < 0)
                {
                    proposer.prestige = 0;
                }
            }
        }
        public void changeLikingForVotes(VoteOption option, VoteIssue issue)
        {
            if (issue.options.Count < 2)
            {
                return;
            }                                       //No reason to hate someone for voting for the only permitted option

            //Everyone affected/concerned about the vote now changes their opinion of all the voters for the winning option
            //depending on how much they care and how much they were affected
            foreach (Person p in society.people)
            {
                double deltaRel = getLikingDelta(p, option, issue);
                if (issue.proposer == p && (option.votesFor.Contains(p) == false))
                {
                    foreach (Person voter in option.votesFor)
                    {
                        p.getRelation(voter).addLiking(society.map.param.society_dislikeFromFailedProposal, "Did not vote on my proposed measure " + this.ToString(),
                                                       society.map.turn, RelObj.STACK_NONE);
                    }
                }
                foreach (Person voter in option.votesFor)
                {
                    p.getRelation(voter).addLiking(deltaRel, "Vote on issue " + this.ToString(), society.map.turn, RelObj.STACK_REPLACE);
                }
            }
        }
        public override void implement(VoteOption option)
        {
            base.implement(option);

            society.crisisWarLong        = null;
            society.crisisWarShort       = null;
            society.lastEvidenceResponse = society.map.turn;

            if (option.index == AGENT_TO_KNIGHT)
            {
                Unit_Investigator inv = (Unit_Investigator)option.unit;
                inv.changeState(Unit_Investigator.unitState.knight);
                if (inv.person.isWatched())
                {
                    World.self.prefabStore.popMsgAgent(option.unit, option.unit, option.unit.getName() + " has been assigned the role of Knight, by the nobles of " + option.unit.society.getName() +
                                                       " in response to external threats. Knights are combat specialists, who grant bonuses to nearby military units' damage (both attacking and defending).");
                }
            }
            if (option.index == AGENT_TO_BASIC)
            {
                Unit_Investigator inv = (Unit_Investigator)option.unit;
                inv.changeState(Unit_Investigator.unitState.basic);
                if (inv.person.isWatched())
                {
                    World.self.prefabStore.popMsgAgent(option.unit, option.unit, option.unit.getName() + " has been assigned the role of Agent, by the nobles of " + option.unit.society.getName() +
                                                       " in response to external threats. Standard agents are general-purpose units. They can investigate your agents' evidence, and can assist in wars. They can be promoted "
                                                       + " to specalists by vote.");
                }
            }
        }
        public override void implement(VoteOption option)
        {
            if (society.people.Contains(option.person) == false)
            {
                World.log("Invalid option. Person cannot hold title."); return;
            }
            base.implement(option);
            if (title.heldBy == option.person)
            {
                World.log("Title: " + title.getName() + " remains held by " + option.person.getFullName());
            }

            //Title already has a person
            if (title.heldBy != null)
            {
                World.log(title.heldBy.getFullName() + " is losing title " + title.getName());
                title.heldBy.titles.Remove(title);
                title.heldBy = null;
            }

            World.log(option.person.getFullName() + " has been granted the title of " + title.getName());
            title.heldBy = option.person;
            option.person.titles.Add(title);

            society.turnSovreignAssigned = society.map.turn;
            title.turnLastAssigned       = society.map.turn;
        }
        public override double computeUtility(Person p, VoteOption option, List <ReasonMsg> msgs)
        {
            double u = option.getBaseUtility(p);


            if (option.index == NO_RESPONSE)
            {
                msgs.Add(new ReasonMsg("Neutral Option", 0));
            }

            if (option.index == AGENT_TO_KNIGHT)
            {
                double localU = Unit_Investigator.getSwitchUtility(p, (Unit_Investigator)option.unit, Unit_Investigator.unitState.knight);
                localU *= p.map.param.utility_swapAgentRolesMult;
                msgs.Add(new ReasonMsg("Balance of agent skills vs balance of threats", localU));
                u += localU;
            }
            if (option.index == AGENT_TO_BASIC)
            {
                double localU = Unit_Investigator.getSwitchUtility(p, (Unit_Investigator)option.unit, Unit_Investigator.unitState.basic);
                localU *= p.map.param.utility_swapAgentRolesMult;
                msgs.Add(new ReasonMsg("Balance of agent skills vs balance of threats", localU));
                u += localU;
            }

            return(u);
        }
Example #12
0
        public override double computeUtility(Person voter, VoteOption option, List <ReasonMsg> msgs)
        {
            double u = option.getBaseUtility(voter);

            //Option 1 is "Kill suspect"
            //Multiply values based on this, as they should be symmetric for most parts
            double parityMult = 1;

            if (option.index == 0)
            {
                parityMult = -1;
            }

            RelObj rel    = voter.getRelation(option.person);
            double apathy = (1 - voter.shadow);

            /*
             * This is actually already covered by liking, but caps out at 100. This adds another bonus, purely from suspicion
             */
            double proKill = rel.suspicion * apathy * voter.map.param.utility_killSuspectFromSuspicion * parityMult;

            msgs.Add(new ReasonMsg("Suspicion towards " + option.person.getFullName(), proKill));
            u += proKill;

            //double reluctance = -voter.map.param.utility_killSuspectRelucatance* parityMult * reluctanceModifier;
            //msgs.Add(new ReasonMsg("Base reluctance to kill noble", reluctance));
            //u += reluctance;

            double liking = -rel.getLiking() * parityMult;

            msgs.Add(new ReasonMsg("Opinion of " + option.person.getFullName(), liking));
            u += liking;

            return(u);
        }
        public override double computeUtility(Person voter, VoteOption option, List <ReasonMsg> msgs)
        {
            double u      = option.getBaseUtility(voter);
            double localU = 0;

            if (option.group == null)
            {
                //Null case is "remain independent"
                localU = -voter.map.param.utility_vassaliseReluctance;
                msgs.Add(new ReasonMsg("Inherent reluctance", localU));
                u += localU;

                return(u);
            }

            localU = voter.map.param.utility_vassaliseReluctance;
            msgs.Add(new ReasonMsg("Inherent reluctance", localU));
            u += localU;

            Society socTarget = (Society)option.group;

            foreach (KillOrder order in socTarget.killOrders)
            {
                if (order.person == voter)
                {
                    localU = -1000;
                    msgs.Add(new ReasonMsg("Kill order against " + voter.getFullName(), localU));
                    u += localU;
                }
            }

            double awarenessU = society.map.param.utility_lightAllianceMult * voter.awareness;

            msgs.Add(new ReasonMsg("Awareness", awarenessU));
            u += awarenessU;


            double militaryU = option.group.currentMilitary - voter.society.currentMilitary;

            militaryU *= society.map.param.utility_lightAllianceMilMult * voter.awareness;
            msgs.Add(new ReasonMsg("Their military might", militaryU));
            u += militaryU;

            double totalSuspicion = 0;

            foreach (Person p in socTarget.people)
            {
                RelObj rel = voter.getRelation(p);
                totalSuspicion += rel.suspicion;
            }

            double susU = -totalSuspicion;

            susU *= society.map.param.utility_lightAlliancSusMult;
            msgs.Add(new ReasonMsg("Suspicion of their nobles", susU));
            u += susU;

            return(u);
        }
Example #14
0
        public void SetInfo(VoteOption v)
        {
            foreground.sprite  = votesIcon;
            background.enabled = false;

            nameTxt.text = "For " + v.info();
            infoTxt.text = v.votingWeight + " Influence";
        }
        public PopOptBar getVoteOptBar(VoteOption opt, VoteSession sess)
        {
            GameObject obj  = Instantiate(prefabPopOptBar) as GameObject;
            PopOptBar  part = obj.GetComponent <PopOptBar>();

            part.setTo(opt, sess);
            return(part);
        }
Example #16
0
        public override void implement(VoteOption option)
        {
            base.implement(option);
            EconEffect effect = new EconEffect(society.map, option.econ_from, option.econ_to);

            World.log(society.getName() + " implements economic policy, moving focus from " + option.econ_from.name + " to " + option.econ_to.name);
            society.econEffects.Add(effect);
        }
        public virtual void implement(VoteOption option)
        {
            bool   positive = true;
            int    priority = (society.hasEnthralled()) ? 1 : 3;
            string msg      = society.getName() + ": chose " + option.info(this) + " for " + this.ToString();

            World.staticMap.addMessage(msg, priority, positive);
        }
Example #18
0
 public override void implement(VoteOption option)
 {
     base.implement(option);
     if (option.index == 1 && society.posture == Society.militaryPosture.offensive)
     {
         society.map.declareWar(society, target);
     }
 }
Example #19
0
        public void checkData()
        {
            sess.assignVoters();
            textVoterName.text = "Voter: " + voterBars[0].voter.getFullName();
            textVPower.text    = "" + (int)(world.map.overmind.power);
            if (agent != null)
            {
                textVLiking.text = "" + (int)voterBars[0].voter.getRelation(agent).getLiking();
            }
            else
            {
                textVLiking.text = "N/A";
            }
            double uSel  = sess.issue.computeUtility(voterBars[0].voter, voteOptBars[0].opt, new List <ReasonMsg>());
            double uCurr = sess.issue.computeUtility(voterBars[0].voter, voterBars[0].voter.getVote(sess), new List <ReasonMsg>());

            textVoterUtility.text     = "Opinion of selected option: " + (int)uSel;
            textVoterCurrUtility.text = "Opinion of their current option: " + (int)uCurr;

            if (voterBars[0].voter.state != Person.personState.enthralled && voterBars[0].voter.getVote(sess) != voteOptBars[0].opt)
            {
                double utilityDelta = uCurr - uSel;
                if (utilityDelta < 0)
                {
                    utilityDelta = 0;
                }
                textSwitchCostPower.text  = "" + (int)((utilityDelta * world.map.param.voting_powerToSwitchPerU) + world.map.param.voting_powerToSwitchMin);
                textSwitchCostLiking.text = "" + (int)((utilityDelta * world.map.param.voting_likingToSwitchPerU) + world.map.param.voting_likingToSwitchMin);
                switchLiking.gameObject.SetActive(true);
                switchPower.gameObject.SetActive(true);
            }
            else
            {
                textSwitchCostPower.text  = "N/A";
                textSwitchCostLiking.text = "N/A";
                switchLiking.gameObject.SetActive(false);
                switchPower.gameObject.SetActive(false);
            }

            foreach (PopVoterBar bar in voterBars)
            {
                bar.checkData();
            }

            double     highest = voteOptBars[0].opt.votingWeight;
            VoteOption winner  = voteOptBars[0].opt;

            for (int i = 1; i < voteOptBars.Count; i++)
            {
                if (voteOptBars[i].opt.votingWeight > highest)
                {
                    highest = voteOptBars[i].opt.votingWeight;
                    winner  = voteOptBars[i].opt;
                }
            }
            textWinningOpt.text = winner.info(sess.issue);
        }
Example #20
0
        public PopupBoxVote getVoteBox(VoteSession sess, VoteOption option)
        {
            GameObject   obj      = Instantiate(voteBox) as GameObject;
            PopupBoxVote specific = obj.GetComponent <PopupBoxVote>();

            specific.setTo(sess, option);

            return(specific);
        }
        public override void implement(VoteOption option)
        {
            if (society.people.Contains(option.person) == false)   //World.log("Invalid option. Person cannot hold title.");
            {
                return;
            }
            base.implement(option);

            society.turnSovereignAssigned = society.map.turn;
            title.turnLastAssigned        = society.map.turn;

            Person incumbent = title.heldBy;

            if (title.heldBy == option.person)
            {
                //World.log("Title: " + title.getName() + " remains held by " + option.person.getFullName());
            }
            else
            {
                //Title already has a person
                if (title.heldBy != null)
                {
                    //World.log(title.heldBy.getFullName() + " is losing title " + title.getName());
                    title.heldBy.titles.Remove(title);
                    title.heldBy = null;
                }
                if (title == society.sovereign)
                {
                    society.addHistory("#GLD_" + title.getName() + " title now held by " + option.person.getFullName());
                }
            }

            //Clear all titles, assign this new one
            foreach (Title t in option.person.titles)
            {
                if (t != title)
                {
                    if (incumbent != null && option.person != incumbent)
                    {
                        t.heldBy = incumbent;
                        incumbent.titles.Add(t);
                    }
                    else
                    {
                        t.heldBy = null;
                    }
                    if (t.society.hasEnthralled())
                    {
                        t.society.map.addMessage("Title: " + t.getName() + " is now reassigned", 1, false, t.society.getCapitalHex());
                    }
                }
            }
            option.person.titles.Clear();
            //World.log(option.person.getFullName() + " has been granted the title of " + title.getName());
            title.heldBy = option.person;
            option.person.titles.Add(title);
        }
Example #22
0
        public PopupXBoxThreat getVoteReasonBox(VoteIssue vi, VoteOption vo, Person p)
        {
            GameObject      obj      = Instantiate(xBoxThreat) as GameObject;
            PopupXBoxThreat specific = obj.GetComponent <PopupXBoxThreat>();

            specific.setTo(vi, vo, p);
            specific.body = "The available vote options and the reasons behind each choice.";

            return(specific);
        }
Example #23
0
        public override double computeUtility(Person voter, VoteOption option, List <ReasonMsg> msgs)
        {
            double u   = option.getBaseUtility(voter);
            RelObj rel = voter.getRelation(option.person);

            double liking = -rel.getLiking() * World.staticMap.param.utility_dismissFromCourt;

            msgs.Add(new ReasonMsg("Opinion of " + option.person.getFullName(), liking));
            u += liking;

            return(u);
        }
Example #24
0
        public override void implement(VoteOption option)
        {
            base.implement(option);
            Person target = option.person;
            bool   isGood = (target.state != Person.personState.enthralled) && (target.state != Person.personState.broken) && (target.shadow < 0.5);

            society.map.turnMessages.Add(new MsgEvent(society.getName() + " has voted to dismiss " + target.getFullName() + " from court.", MsgEvent.LEVEL_RED, isGood));

            World.log("Dismiss from court");
            //World.staticMap.world.prefabStore.popMsg("Dismiss from court " + option.person.getFullName());
            option.person.removeFromGame("Dismissed from court");
        }
Example #25
0
 public void setTo(VoteSession session, VoteOption option)
 {
     //title.text = session.issue.ToString();
     title.text = option.info(session.issue);
     body.text  = "Voters: " + option.votesFor.Count + " Total Prestige: " + (int)(option.votingWeight);
     if (option.votesFor.Contains(World.staticMap.overmind.enthralled))
     {
         body.text += "\n[Your enthralled is voting for this option]";
     }
     this.option = option;
     this.sess   = session;
     this.sess.assignVoters();
 }
Example #26
0
        public override void implement(VoteOption option)
        {
            base.implement(option);
            society.crisisWitchHunt = false;
            KillOrder order = new KillOrder(option.person, "Judged guilty of conspiracy with dark forces");

            order.votedByNobles = true;
            society.killOrders.Add(order);
            bool isGood = (option.person.state != Person.personState.enthralled) && (option.person.state != Person.personState.broken) && (option.person.shadow < 0.5);

            society.map.turnMessages.Add(new MsgEvent(society.getName() + " has voted to execute " + option.person.getFullName() + ", having judged them guilty of conspiracy with dark forces", MsgEvent.LEVEL_RED, isGood));

            World.log("EXECUTION ORDER GONE THROUGH FOR SUSPICION OF DARKNESS " + society.getName() + " " + option.person.getFullName() + " true shadow (" + option.person.shadow + ")");
        }
        public override void implement(VoteOption option)
        {
            base.implement(option);
            SocialGroup prev = society.offensiveTarget;
            society.offensiveTarget = option.group;
            society.cooldownLastOffTargetSwitch = society.map.turn;

            if (option.group is Society && prev != option.group)
            {
                Society vic = (Society)option.group;
                vic.crisisWarShort = "Crisis: War Threatens";
                vic.crisisWarLong = society.getName() + " has set our society as their offensive target, a probable prelude to invasion. We must prepare outselves for war.";
            }
        }
 public override void implement(VoteOption option)
 {
     base.implement(option);
     if (option.index == 1)
     {
         society.map.world.prefabStore.popMsg(society.getName() + " Found " + target.getName() + " guilty and condemned them. Their agents can now attack " + target.getName() + "," +
                                              " and " + target.getName() + " will take damage each turn they are in the nation's borders.");
         society.enemies.Add(target);
     }
     else
     {
         World.log("Failure to find guilty " + target.getName());
     }
 }
        public override void implement(VoteOption option)
        {
            if (society.people.Contains(option.person) == false)   //World.log("Invalid option. Person cannot hold title.");
            {
                return;
            }
            if (title.settlement == null)
            {
                return;
            }
            if (title.settlement.location.settlement != title.settlement)
            {
                return;
            }                                                                        //It was removed before we arrived


            base.implement(option);
            if (title.heldBy == option.person)
            {
                //World.log("Title: " + title.getName() + " remains held by " + option.person.getFullName());
            }


            //Person already has a title
            if (option.person.title_land != null)
            {
                TitleLanded prev = option.person.title_land;
                prev.heldBy = null;
                option.person.title_land = null;
                //World.log(prev.getName() + " has lost its lord as they have been reassigned");
            }
            //Title already has a person
            if (title.heldBy != null)
            {
                //World.log(title.heldBy.getFullName() + " is losing title " + title.getName());
                title.heldBy.title_land = null;
                title.heldBy            = null;
            }

            //World.log(option.person.getFullName() + " has been granted the title of " + title.getName());
            title.heldBy = option.person;
            title.settlement.infiltration = 0;
            option.person.title_land      = title;
            if (title.settlement != null)
            {
                title.settlement.lastAssigned = title.settlement.location.map.turn;
            }
        }
Example #30
0
 public override void implement(VoteOption option)
 {
     base.implement(option);
     if (option.index == 0)
     {
         society.posture = Society.militaryPosture.defensive;
     }
     else if (option.index == 1)
     {
         society.posture = Society.militaryPosture.offensive;
     }
     else if (option.index == 2)
     {
         society.posture = Society.militaryPosture.introverted;
     }
 }