Example #1
0
 public static ProjectileController CreateProjectile(float posX, float posY, ProjectileTypes projectile)
 {
     ProjectileController projectileController = null;
     try
     {
         projectileController = new ProjectileController(posX, posY, projectile);
     }
     catch (Exception)
     {
         // prefab loading failed.
     }
     return projectileController;
 }
Example #2
0
        public ProjectileView(Projectile owner, Vector2 pos)
        {
            _owner = owner;

            _projectile = GuiAPI.CreateProjectile(pos.x, pos.y, ProjectileTypes.DummyProjectile);
        }