public static bool IsFileIgrnoredBySettings(string path) { if (IgnoreTypes.Check(path, out _)) { return(true); } if (IgnoredNonAssets(path)) { return(true); } if (IgnoredPaths(path, out _)) { return(true); } return(false); }
static bool TryGetHelpInfo(SearchArg arg, out string msg, out MessageType msgType) { msgType = MessageType.Info; if (arg == null) { msg = default; return(false); } var path = arg.FilePath; if (string.IsNullOrEmpty(path)) { msg = default; return(false); } if (SearchUtils.IgnoredPaths(path, out var subPath)) { msg = $"Paths containing '{subPath}' are ignored. You could add or remove it in Settings tab"; return(true); } if (SearchUtils.IgnoredNonAssets(path) && !path.Eq("Assets")) { msg = $"Asset is outside of Assets folder"; return(true); } if (IgnoreTypes.Check(path, out var type)) { if (AssetDatabase.IsValidFolder(path)) { var scenes = arg.UnusedScenesFiltered?.Count; var files = arg.UnusedAssetsFiltered?.Count; if (scenes == 0 && files == 0) { msg = default; return(false); } var b = new StringBuilder(); b.Append("This directory contains: "); var any = false; if (files > 0) { any = true; b.Append($"unused files ({files})"); } if (scenes > 0) { if (any) { b.Append(", "); } b.Append($"unused scenes ({scenes})"); } b.Append( ".\nYou could delete them pressing corresponding button to the right.\nIf you don't want it to be inspected, please add it to Ignore list in the Settings tab"); msg = b.ToString(); return(true); } msg = $"Assets of type '{type.Name}' are ignored. Please contact support if you need to change it"; return(true); } // if (Filters.ScenePaths.GetEntitiesCount() == 0 && Filters.FileResultRows.GetEntitiesCount() == 0) { if (SearchUtils.IsUnused(path)) { type = AssetDatabase.GetMainAssetTypeAtPath(path); var name = type.IsAssignableFromInverse(typeof(SceneAsset)) ? "scene" : "file"; msg = $"This {name} has no explicit serialized usages and potentially could be removed. If you don't want it to be inspected, please add the containing folder to ignore list"; return(true); } msgType = default; msg = default; return(false); }