Example #1
0
        private void Setup()
        {
            Instance = this;

            _foldoutDic = new Dictionary <ResGroup, bool>();
            var resGroups = Enum.GetValues(typeof(ResGroup));

            foreach (ResGroup flag in resGroups)
            {
                _foldoutDic.Add(flag, EditorPrefs.GetBool("ABFoldOut_" + flag, false));
            }

            _bundleNameGroups = new Dictionary <ResGroup, List <string> >();
            var resGroupEnums = Enum.GetValues(typeof(ResGroup));

            foreach (ResGroup resGroup in resGroupEnums)
            {
                _bundleNameGroups.Add(resGroup, new List <string>());
            }

            string configPath = GetPoolConfigPath();

            if (FileHelper.IsExist(configPath))
            {
                _poolConfig = FileHelper.ReadJsonFile <PrefabPoolConfig>(GetPoolConfigPath());
            }

            if (_poolConfig == null)
            {
                _poolConfig = new PrefabPoolConfig();
            }

            var allBundleNames = AssetDatabase.GetAllAssetBundleNames();

            //筛选出符合的BundleName加入列表中
            foreach (string bundleName in allBundleNames)
            {
                var resGroup = ResConfig.GetResGroupFromBundleName(bundleName);
                if (resGroup == ResGroup.Audio || resGroup == ResGroup.Effect || resGroup == ResGroup.UIPrefab)
                {
                    _bundleNameGroups[resGroup].Add(bundleName);
                }
                else if (resGroup == ResGroup.Model)
                {
                    if (!bundleName.StartsWith("anim_") && !bundleName.EndsWith("_mat"))
                    {
                        _bundleNameGroups[resGroup].Add(bundleName);
                    }
                }
            }
            _bundleNameGroups[ResGroup.None].Add("Default");
        }
Example #2
0
 private void OnDestroy()
 {
     Instance = null;
     SavePoolConfig();
 }