public override void action_start()
        {
            if (_camera.xf_lookat == _xf_lookat)
            {
                return;
            }
            _camera.temp_look_at(_xf_lookat, 30f, xlock);

            //Debug.Log("als_EP_action__camera_swap action_start");
        }
Example #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject != check_object)
     {
         return;
     }
     if (_camera.xf_lookat == xf_lookat)
     {
         return;
     }
     _enter = _camera.temp_look_at(xf_lookat, max_show_time, xlock);
     //Debug.Log("als_camera_swap_rgn OnTriggerEnter2D");
 }