Example #1
0
        private CircuitNode OrderDfsRVisit0(CircuitNode n, Dictionary <CircuitNode, DfsMark> marks, List <CircuitNode> L, Stack <CircuitNode> path, HashSet <Connection> removedEdges)
        {
            path.Push(n);
            CircuitNode result = OrderDfsRVisit1(n, marks, L, path, removedEdges);
            CircuitNode popped = path.Pop();

            DebugUtils.Assert(ReferenceEquals(popped, n));
            return(result);
        }
Example #2
0
 public IConvertible GetValue()
 {
     if (Node.Manager.UseIntValuesOnly)
     {
         return(CircuitNode.ValueToInt(GetInternalValue()));
     }
     else
     {
         return(GetInternalValue());
     }
 }
Example #3
0
        public void RemoveNode(CircuitNode node)
        {
            DebugUtils.Assert(object.ReferenceEquals(nodes[node.RingEvaluationPriority], node));
            nodes.RemoveAt(node.RingEvaluationPriority);
            for (int i = node.RingEvaluationPriority, s = nodes.Count; i < s; i++)
            {
                DebugUtils.Assert(nodes[i].RingEvaluationPriority == i + 1);
                nodes[i].RingEvaluationPriority = i;
            }

            node.EvaluationRequired    -= Node_EvaluationRequired;
            node.RingEvaluationPriority = -1;
            InvalidateOrder();
        }
Example #4
0
        public void AddNode(CircuitNode node)
        {
            DebugUtils.Assert(!nodes.Contains(node));
            if (nodes.Contains(node))
            {
                return;
            }

            node.RingEvaluationPriority = nodes.Count;
            nodes.Add(node);

            node.ConnectionChanged  += Node_ConnectionChanged;
            node.EvaluationRequired += Node_EvaluationRequired;
            InvalidateOrder();
        }
Example #5
0
        internal void UpdateNodePriority(CircuitNode node, int newPriority)
        {
            newPriority = Math.Min(Math.Max(newPriority, 0), nodes.Count - 1);
            int oldPriority = node.RingEvaluationPriority;

            DebugUtils.Assert(object.Equals(nodes[oldPriority], node));
            if (newPriority == oldPriority)
            {
                return;
            }
            nodes.RemoveAt(oldPriority);
            nodes.Insert(newPriority, node);

            for (int i = Math.Min(oldPriority, newPriority), max = Math.Max(oldPriority, newPriority); i <= max; i++)
            {
                nodes[i].RingEvaluationPriority = i;
            }

            DebugUtils.Assert(object.Equals(nodes[newPriority], node));
            DebugUtils.Assert(node.RingEvaluationPriority == newPriority);
            InvalidateOrder();
        }
Example #6
0
        public void Fill()
        {
            List <CircuitNode> nodes = RRCSManager.Instance.circuitManager.Nodes;

            graph = new StorageNode[nodes.Count];
            for (int i = 0; i < graph.Length; i++)
            {
                CircuitNode node = nodes[i];
                DebugUtils.Assert(node.RingEvaluationPriority == i);

                StorageNode storageNode = new StorageNode();
                NodeUi      ui          = UiManager.GetUi(node);
                storageNode.uiType     = ui.GetType().FullName;
                storageNode.typeParams = ui.GetParams();
                storageNode.position   = ui.transform.position;
                storageNode.settings   = new NodeSettingContainer[node.settings.Length];
                for (int j = 0; j < storageNode.settings.Length; j++)
                {
                    NodeSetting setting = node.settings[j];
                    storageNode.settings[j] = new NodeSettingContainer
                    {
                        type  = setting.type,
                        value = setting.currentValue.ToString()
                    };
                }

                graph[i] = storageNode;
            }

            for (int nodeIndex = 0; nodeIndex < graph.Length; nodeIndex++)
            {
                CircuitNode node        = nodes[nodeIndex];
                StorageNode storageNode = graph[nodeIndex];
                storageNode.connections = new NodeConnection[node.inputPorts.Length];
                for (int portIndex = 0; portIndex < node.inputPorts.Length; portIndex++)
                {
                    InputPort port = node.inputPorts[portIndex];
                    if (port.IsConnected)
                    {
                        NodeConnection connection    = new NodeConnection();
                        OutputPort     connectedPort = ((DataConnection)port.connections[0]).SourceDataPort;
                        connection.nodeIndex = connectedPort.RingEvaluationPriority;
                        connection.portIndex = Array.IndexOf(connectedPort.Node.outputPorts, connectedPort);
                        storageNode.connections[portIndex] = connection;
                    }
                }
            }

            for (int nodeIndex = 0; nodeIndex < graph.Length; nodeIndex++)
            {
                CircuitNode node        = nodes[nodeIndex];
                StorageNode storageNode = graph[nodeIndex];

                if (node.statePort != null)
                {
                    List <StateMachineTransition> outgoingTransitions = node.statePort.GetOutgoingTransitions().ToList();
                    storageNode.transitions = new NodeTransition[outgoingTransitions.Count];

                    for (int transitionIndex = 0; transitionIndex < storageNode.transitions.Length; transitionIndex++)
                    {
                        StateMachineTransition outgoingTransition = outgoingTransitions[transitionIndex];
                        NodeTransition         transition         = new NodeTransition
                        {
                            sourceNodeIndex = outgoingTransition.SourceStatePort.RingEvaluationPriority,
                            targetNodeIndex = outgoingTransition.TargetStatePort.RingEvaluationPriority
                        };

                        if (outgoingTransition.TransitionEnabledPort != null && outgoingTransition.TransitionEnabledPort.IsConnected)
                        {
                            OutputPort     connectedPort = ((DataConnection)outgoingTransition.TransitionEnabledPort.connections[0]).SourceDataPort;
                            NodeConnection connection    = new NodeConnection
                            {
                                nodeIndex = connectedPort.RingEvaluationPriority,
                                portIndex = Array.IndexOf(connectedPort.Node.outputPorts, connectedPort)
                            };
                            transition.transitionEnabledConnection = connection;
                        }
                        storageNode.transitions[transitionIndex] = transition;
                    }
                }
                else
                {
                    storageNode.transitions = new NodeTransition[0];
                }
            }
        }
Example #7
0
        public IEnumerator Restore(RRCSManager manager)
        {
            Dictionary <string, GameObject> typeMap = new Dictionary <string, GameObject>();

            typeMap.Add(typeof(RRButtonUi).FullName,
                        manager.NodeUiPrefabRoot.GetComponentInChildren <RRButtonUi>(true).gameObject);
            typeMap.Add(typeof(StageLightUi).FullName,
                        manager.NodeUiPrefabRoot.GetComponentInChildren <StageLightUi>(true).gameObject);
            typeMap.Add(typeof(SignUi).FullName,
                        manager.NodeUiPrefabRoot.GetComponentInChildren <SignUi>(true).gameObject);
            var chipPrefabs = manager.NodeUiPrefabRoot.GetComponentsInChildren <ChipUi>(true);

            foreach (var prefab in chipPrefabs)
            {
                typeMap.Add(Enum.GetName(typeof(ChipUi.ChipType), prefab.type), prefab.gameObject);
            }
            var gizmoPrefabs = manager.NodeUiPrefabRoot.GetComponentsInChildren <GizmoUi>(true);

            foreach (var prefab in gizmoPrefabs)
            {
                typeMap.Add(Enum.GetName(typeof(GizmoUi.GizmoType), prefab.type), prefab.gameObject);
            }

            Dictionary <NodeSetting.SettingType, int> settingsTypeIndex = new Dictionary <NodeSetting.SettingType, int>();

            foreach (StorageNode storageNode in graph)
            {
                settingsTypeIndex.Clear();
                var typeKey = storageNode.uiType;
                if (typeKey == typeof(ChipUi).FullName)
                {
                    typeKey = storageNode.typeParams;
                }
                if (typeKey == typeof(GizmoUi).FullName)
                {
                    typeKey = storageNode.typeParams;
                }

                if (!typeMap.ContainsKey(typeKey))
                {
                    throw new InvalidOperationException("Invalid node type " + typeKey + ".");
                }
                GameObject go = GameObject.Instantiate(typeMap[typeKey], manager.WorldCanvas.transform);
                go.transform.SetAsFirstSibling();
                NodeUi ui = go.GetComponent <NodeUi>();
                ui.ParseParams(storageNode.typeParams);
                go.transform.position = storageNode.position;
                CircuitNode node = ui.Node;

                foreach (NodeSettingContainer settingContainer in storageNode.settings)
                {
                    int offset;
                    settingsTypeIndex.TryGetValue(settingContainer.type, out offset);
                    int index = Array.FindIndex(node.settings, offset, s => s.type == settingContainer.type);
                    if (index < 0)
                    {
                        Debug.Log("Stored setting " + settingContainer.type + " for type " + typeKey + " not found with offset " + offset + ".");
                        continue;
                    }
                    NodeSetting setting = node.settings[index];
                    DebugUtils.Assert(settingContainer.type == setting.type);
                    setting.ParseValue(settingContainer.value);
                    settingsTypeIndex[settingContainer.type] = index + 1;
                }
            }
            DebugUtils.Assert(manager.circuitManager.Nodes.Count == graph.Length);

            yield return(0);

            List <CircuitNode> nodes = manager.circuitManager.Nodes;

            for (int nodeIndex = 0; nodeIndex < graph.Length; nodeIndex++)
            {
                CircuitNode node        = nodes[nodeIndex];
                StorageNode storageNode = graph[nodeIndex];
                for (int portIndex = 0; portIndex < storageNode.connections.Length; portIndex++)
                {
                    NodeConnection connection = storageNode.connections[portIndex];
                    if (connection.nodeIndex >= 0 && connection.portIndex >= 0)
                    {
                        InputPort  port          = node.inputPorts[portIndex];
                        OutputPort connectedPort = nodes[connection.nodeIndex].outputPorts[connection.portIndex];
                        port.Connect(connectedPort);
                    }
                }

                if (storageNode.transitions != null)
                {
                    foreach (var transition in storageNode.transitions)
                    {
                        var sourceStatePort = nodes[transition.sourceNodeIndex].statePort;
                        sourceStatePort.Connect(nodes[transition.targetNodeIndex].statePort);

                        if (transition.transitionEnabledConnection != null &&
                            transition.transitionEnabledConnection.nodeIndex >= 0 &&
                            transition.transitionEnabledConnection.portIndex >= 0)
                        {
                            StateMachineTransition newTransition =
                                (StateMachineTransition)sourceStatePort.connections[
                                    sourceStatePort.connections.Count - 1];

                            var connectedNode = nodes[transition.transitionEnabledConnection.nodeIndex];
                            var connectedPort =
                                connectedNode.outputPorts[transition.transitionEnabledConnection.portIndex];
                            newTransition.TransitionEnabledPort.Connect(connectedPort);
                        }
                    }
                }
            }
        }
Example #8
0
 private void Node_RingEvaluationPriorityChanged(CircuitNode source)
 {
     effectiveEvaluationIndexText.text = EffectiveEvaluationIndexString(source.RingEvaluationPriority);
 }
Example #9
0
 public DataPort(CircuitNode node, bool isInput, bool isReset)
     : base(node, isInput ? (isReset ? PortType.DataResetInputPort : PortType.DataInput) : (isReset ? PortType.DataResetOutputPort : PortType.DataOutput))
 {
 }
Example #10
0
 public static NodeUi GetUi(CircuitNode node)
 {
     return(nodes[node]);
 }
Example #11
0
        private CircuitNode OrderDfsRVisit1(CircuitNode n, Dictionary <CircuitNode, DfsMark> marks, List <CircuitNode> L, Stack <CircuitNode> path, HashSet <Connection> removedEdges)
        {
            switch (marks[n])
            {
            case DfsMark.Unmarked:
                break;

            case DfsMark.Permanent:
                return(null);

            case DfsMark.Temmporary:
                throw new InvalidOperationException();
            }

            marks[n] = DfsMark.Temmporary;
            while (true)
            {
                CircuitNode backtrackTo = null;
                foreach (Connection e in n.IncomingConnections().Where(a => !removedEdges.Contains(a)).OrderBy((Connection c) => c.SourcePort.Node))
                {
                    DebugUtils.Assert(ReferenceEquals(e.TargetPort.Node, n));
                    CircuitNode m = e.SourcePort.Node;
                    if (marks[m] == DfsMark.Temmporary)
                    {
                        SortedSet <CircuitNode> loop = new SortedSet <CircuitNode>();
                        foreach (CircuitNode cn in path)
                        {
                            loop.Add(cn);
                            if (ReferenceEquals(cn, m))
                            {
                                break;
                            }
                        }
                        DebugUtils.Assert(loop.Count > 1);
                        foreach (CircuitNode cn in loop)
                        {
                            foreach (Connection c in cn.IncomingConnections().Where(a => !removedEdges.Contains(a)).OrderBy(a => a, edgeComparer))
                            {
                                DebugUtils.Assert(ReferenceEquals(c.TargetPort.Node, cn));
                                CircuitNode src = c.SourcePort.Node;
                                if (!loop.Contains(src))
                                {
                                    continue;
                                }
                                removedEdges.Add(c);
                                backtrackTo = cn;
                                goto afterLoop;
                            }
                        }
                        throw new InvalidOperationException();
                    }

                    backtrackTo = OrderDfsRVisit0(m, marks, L, path, removedEdges);
                    if (backtrackTo != null)
                    {
                        break;
                    }
                }
afterLoop:
                if (backtrackTo == null)
                {
                    break;
                }
                else if (!ReferenceEquals(backtrackTo, n))
                {
                    marks[n] = DfsMark.Unmarked;
                    return(backtrackTo);
                }
            }

            if (marks[n] == DfsMark.Temmporary)
            {
                marks[n] = DfsMark.Permanent;
                L.Add(n);
            }
            else
            {
                throw new InvalidOperationException();
            }
            return(null);
        }
Example #12
0
 private void Node_EvaluationRequired(CircuitNode source)
 {
     Invalidate();
 }
Example #13
0
 private void Node_ConnectionChanged(CircuitNode source)
 {
     InvalidateOrder();
 }
Example #14
0
 protected Port(CircuitNode node, PortType portType)
 {
     this.Node     = node;
     this.portType = portType;
 }
Example #15
0
 public InputPort(CircuitNode node, bool isReset)
     : base(node, true, isReset)
 {
     stateChip = node as StateChip;
 }
Example #16
0
 public OutputPort(CircuitNode node, bool isReset)
     : base(node, false, isReset)
 {
 }
Example #17
0
 public StatePort(CircuitNode node, bool isRoot) : base(node, isRoot ? PortType.StateRoot : PortType.StatePort)
 {
     Connected    += StatePort_Connected;
     Disconnected += StatePort_Disconnected;
 }