public ServerPlayAnswerHandshakePacket(AcceptMode acceptMode, Player[] players = null, GameServerSettings settings = null) { this.acceptMode = acceptMode; this.players = players; this.settings = settings; }
public ServerPlayPlayerChangePacket(ChangeMode mode, Player added = null, Player updated = null, Guid removedId = default(Guid)) { this.mode = mode; this.added = added; this.updated = updated; this.removedId = removedId; }