public ServerPlayAnswerHandshakePacket(AcceptMode acceptMode, Player[] players = null, GameServerSettings settings = null)
 {
     this.acceptMode = acceptMode;
     this.players = players;
     this.settings = settings;
 }
 public ServerPlayPlayerChangePacket(ChangeMode mode, Player added = null, Player updated = null, Guid removedId = default(Guid))
 {
     this.mode = mode;
     this.added = added;
     this.updated = updated;
     this.removedId = removedId;
 }