Disassemble() public static method

public static Disassemble ( byte data, bool lowerCaseMnemonics, bool lowerCaseRegisters, bool addLineNumbers, bool addComments ) : string
data byte
lowerCaseMnemonics bool
lowerCaseRegisters bool
addLineNumbers bool
addComments bool
return string
Example #1
0
        static void Main(string[] args)
        {
            XmlSerializer xmls = new XmlSerializer(typeof(Opcode[][]));

            using (var ms = new MemoryStream(Encoding.ASCII.GetBytes(Properties.Resources.opcode_dict)))
            {
                var temp = ((Opcode[][])xmls.Deserialize(ms));
                Opcodes = temp[0].Select(o => new RegexOpcode(o, null)).Concat(temp[1].Select(o => new RegexOpcode(o, 0xCB))).ToArray();
            }

            if (Debugger.IsAttached)
            {
                args = new[] { "test_sections.asm", "test_sections.bin" }
            }
            ;
            //args = new[] { "-d", "test.bin", "test_d.asm" };

            if (args[0] == "-d")
            {
                var data         = File.ReadAllBytes(args[1]);
                var disassembled = Disassembler.Disassemble(data, true, false, true, true);
                File.WriteAllText(args[2], disassembled);
            }
            else
            {
                var code      = File.ReadAllText(args[0]);
                var assembled = Assembler.Assemble(code);

                File.WriteAllBytes(args[1], assembled);

                if (Debugger.IsAttached)
                {
                    var gb = new GameBoy(assembled);
                    gb.Start();
                }
            }
        }
    }