public void Add(string s, SpellData data) { if (_damageItems.ContainsKey(s)) { Logger.Log(LogLevel.Error, "Damage Indicator: Cannot Add '{0}', already added. Please Use Update to change the values.", s); return; } _damageItems.Add(s, data); }
public void Update(string s, SpellData data) { if (_damageItems.ContainsKey(s)) { _damageItems[s] = data; } else { Logger.Log(LogLevel.Error, "Damage Indicator: No Item of '{0}' is not found, cannot update", s); } }