public static bool HasControl(this AscensionEntity entity)
 {
     return(entity.IsAttached() && entity.HasControl);
 }
 public static bool IsFrozen(this AscensionEntity entity)
 {
     return(entity.IsAttached() && entity.IsFrozen);
 }
 public static bool IsControlled(this AscensionEntity entity)
 {
     return(entity.IsAttached() && entity.IsControlled);
 }
 public static bool IsSceneObject(this AscensionEntity entity)
 {
     return(entity.IsAttached() && entity.IsSceneObject);
 }
 public static bool IsOwner(this AscensionEntity entity)
 {
     return(entity.IsAttached() && entity.IsOwner);
 }