public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { if (!AuctionSystem.Running) { sender.Mobile.SendMessage(AuctionConfig.MessageHue, AuctionSystem.ST[15]); return; } switch (info.ButtonID) { case 0: if (m_Callback != null) { try { m_Callback.DynamicInvoke(new object[] { sender.Mobile }); } catch {} } break; case 1: // View your auctions sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.GetAuctions(sender.Mobile), false, false)); break; case 2: // View your bids sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.GetBids(sender.Mobile), false, false)); break; case 3: // View your pendencies sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.GetPendencies(sender.Mobile), false, false)); break; } }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { if (info.ButtonID == 1) { AuctionSystem.ForceDelete(sender.Mobile); } }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { if (!m_Buttons.Contains(info.ButtonID)) { Console.WriteLine(@"The auction system located a potential exploit. Player {0} (Acc. {1}) tried to press an unregistered button in a gump of type: {2}" , sender.Mobile != null ? sender.Mobile.ToString() : "Unkown", sender.Mobile != null && sender.Mobile.Account != null ? (sender.Mobile.Account as Server.Accounting.Account).Username : "******", this.GetType().Name); return; } if (!AuctionSystem.Running) { sender.Mobile.SendMessage(AuctionSystem.MessageHue, AuctionSystem.ST[15]); return; } switch (info.ButtonID) { case 0: // Exit break; case 1: // Create auction AuctionSystem.AuctionRequest(sender.Mobile); break; case 2: // View all auctions sender.Mobile.SendGump(new AuctionListing( sender.Mobile, AuctionSystem.Auctions, true, true)); break; case 3: // View your auctions sender.Mobile.SendGump(new AuctionListing( sender.Mobile, AuctionSystem.GetAuctions(sender.Mobile), true, true)); break; case 4: // View your bids sender.Mobile.SendGump(new AuctionListing( sender.Mobile, AuctionSystem.GetBids(sender.Mobile), true, true)); break; case 5: // View pendencies sender.Mobile.SendGump(new AuctionListing( sender.Mobile, AuctionSystem.GetPendencies(sender.Mobile), true, true)); break; } }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { switch (info.ButtonID) { case 1: // Validate AuctionSystem.VerifyAuctions(); AuctionSystem.VerifyPendencies(); sender.Mobile.SendGump(new AuctionAdminGump(sender.Mobile)); break; case 2: // Profile AuctionSystem.ProfileAuctions(); sender.Mobile.SendGump(new AuctionAdminGump(sender.Mobile)); break; case 3: // Disable AuctionSystem.Disable(); sender.Mobile.SendMessage(AuctionConfig.MessageHue, "The system has been stopped. It will be restored with the next reboot."); break; case 4: // Delete sender.Mobile.SendGump(new DeleteAuctionGump(sender.Mobile)); break; } }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { int buttonid = info.ButtonID; if (buttonid < 0 || buttonid > 1) { sender.Mobile.SendMessage("Invalid option. Please try again."); return; } if (info.ButtonID == 1) { AuctionSystem.ForceDelete(sender.Mobile); } }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { if (!m_Buttons.Contains(info.ButtonID)) { Console.WriteLine(@"The auction system located a potential exploit. Player {0} (Acc. {1}) tried to press an unregistered button in a gump of type: {2}" , sender.Mobile != null ? sender.Mobile.ToString() : "Unkown", sender.Mobile != null && sender.Mobile.Account != null ? (sender.Mobile.Account as Server.Accounting.Account).Username : "******", this.GetType().Name); return; } switch (info.ButtonID) { case 1: // Validate AuctionSystem.VerifyAuctions(); AuctionSystem.VerifyPendencies(); sender.Mobile.SendGump(new AuctionAdminGump(sender.Mobile)); break; case 2: // Profile AuctionSystem.ProfileAuctions(); sender.Mobile.SendGump(new AuctionAdminGump(sender.Mobile)); break; case 3: // Disable AuctionSystem.Disable(); sender.Mobile.SendMessage(AuctionSystem.MessageHue, "The system has been stopped. It will be restored with the next reboot."); break; case 4: // Delete sender.Mobile.SendGump(new DeleteAuctionGump(sender.Mobile)); break; } }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { if (!AuctionSystem.Running) { sender.Mobile.SendMessage(AuctionConfig.MessageHue, AuctionSystem.ST[15]); return; } switch (info.ButtonID) { case 0: // Exit break; case 1: // Create auction AuctionSystem.AuctionRequest(sender.Mobile); break; case 2: // View all auctions sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.Auctions, true, true)); break; case 3: // View your auctions sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.GetAuctions(sender.Mobile), true, true)); break; case 4: // View your bids sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.GetBids(sender.Mobile), true, true)); break; case 5: // View pendencies sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.GetPendencies(sender.Mobile), true, true)); break; } }
public static void AuctionAnnounce() { AuctionSystem.ProfileAuctions(); }
public override void OnResponse(Server.Network.NetState sender, RelayInfo info) { if (!AuctionSystem.Running) { sender.Mobile.SendMessage(AuctionConfig.MessageHue, AuctionSystem.ST[15]); return; } int buttonid = info.ButtonID; AuctionComparer cmp = null; if (buttonid < 0 || buttonid > 6) { sender.Mobile.SendMessage("Invalid option. Please try again."); return; } switch (info.ButtonID) { case 0: // Exit if (m_Callback != null) { try { m_Callback.DynamicInvoke(new object[] { sender.Mobile }); } catch { } } break; case 1: // Create auction AuctionSystem.AuctionRequest(sender.Mobile); break; case 2: // View all auctions cmp = new AuctionComparer(AuctionSorting.Date, false); //Sort by date newest first if (cmp != null) { m_List.Sort(cmp); } sender.Mobile.SendGump(new AuctionListing(sender.Mobile, m_List, true, false)); // sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.Auctions, true, false)); break; case 3: // View your auctions sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.GetAuctions(sender.Mobile), true, false)); break; case 4: // View your bids sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.GetBids(sender.Mobile), true, false)); break; case 5: // View pendencies sender.Mobile.SendGump(new AuctionListing(sender.Mobile, AuctionSystem.GetPendencies(sender.Mobile), true, false)); break; case 6: // View all auctions sorted by ending first cmp = new AuctionComparer(AuctionSorting.TimeLeft, true); //Sort by ending first if (cmp != null) { m_List.Sort(cmp); } sender.Mobile.SendGump(new AuctionListing(sender.Mobile, m_List, true, false)); break; } }
/// <summary> /// Fires the DeadlineReached event /// </summary> private static void OnDeadlineReached() { AuctionSystem.OnDeadlineReached(); }