Load() public method

public Load ( string filename ) : void
filename string
return void
        private void InitSerializer()
        {
            serializer = new DepthCodeMotionFrameSerializer();
            serializer.JpegCompression = 60;
            serializer.UsersOnly = false;
            serializer.DownSize640to320 = false;
            serializer.IncludeUserFrame = true;
            serializer.CompressionQuality = InfoStrat.MotionFx.PointCloud.CompressionQuality.High;

            playerSource = new PointCloudPlayerSource(serializer);
            playerSource.MotionFrameAvailable += new EventHandler<MotionFrameAvailableEventArgs>(playerSource_MotionFrameAvailable);

            playerSource.Load("Recording/", "frame*.mfx", "Recording/kinectaudio.wav");
        }