/// <summary>
        /// When the state becomes active Enter() is called once.
        /// </summary>
        public override void Enter()
        {
            ArtimechEditor theStateMachineEditor = (ArtimechEditor)GetScriptableObject;

            theStateMachineEditor.DrawToolBarBool = true;
            theStateMachineEditor.Repaint();
            base.Enter();
        }