public void AddComponent <T>(Entity e, Component component) where T : Component
        {
            ComponentType type = ComponentTypeManager.GetTypeFor <T>();

            if (type.GetId() >= componentsByType.GetCapacity())
            {
                componentsByType.Set(type.GetId(), null);
            }

            Bag <Component> components = componentsByType.Get(type.GetId());

            if (components == null)
            {
                components = new Bag <Component>();
                componentsByType.Set(type.GetId(), components);
            }

            components.Set(e.GetId(), component);

            e.AddTypeBit(type.GetBit());
            if (AddedComponentEvent != null)
            {
                AddedComponentEvent(e, component);
            }
        }
Example #2
0
        /// <summary>
        /// Add a component to the given entity
        /// If the component's type does not already exist, add it to the bag of availalbe component types
        /// </summary>
        /// <typeparam name="T">Component type you want to add</typeparam>
        /// <param name="e">The entity to which you want to add the component</param>
        /// <param name="component">The component instance you want to add</param>
        internal void AddComponent <T>(Entity e, Component component) where T : Component
        {
            System.Diagnostics.Debug.Assert(component != null);
            System.Diagnostics.Debug.Assert(e != null);
            ComponentType type = ComponentTypeManager.GetTypeFor <T>();

            if (type.Id >= componentsByType.Capacity)
            {
                componentsByType.Set(type.Id, null);
            }

            Bag <Component> components = componentsByType.Get(type.Id);

            if (components == null)
            {
                components = new Bag <Component>();
                componentsByType.Set(type.Id, components);
            }

            components.Set(e.Id, component);

            e.AddTypeBit(type.Bit);
            if (AddedComponentEvent != null)
            {
                AddedComponentEvent(e, component);
            }
        }