private void Awake() { ChapterData = TableDataExtension.GetTableData <DRChapter>(Data.GetInstance().getcurrentChapterID()); LevelData = TableDataExtension.GetTableData <DRBattle>(Data.GetInstance().getcurrentLevelID()); ChapterNum = TableDataExtension.GetTableData <DRScene>(Data.GetInstance().getcurrentSceneID()).ChapterNum; currentLevelallNum = ChapterData.BattleNum; }
//章节ID 展示:通关奖励&章节选择 private void UIInfoShowByChapterID() { ChapterData = TableDataExtension.GetTableData <DRChapter>(Data.GetInstance().getcurrentChapterID()); currentLevelallNum = ChapterData.BattleNum; Data.GetInstance().datachangeByChapter(); LevelData = TableDataExtension.GetTableData <DRBattle>(Data.GetInstance().getcurrentLevelID()); isshowLRLevle(); Level_Text.text = Data.GetInstance().getcurrentLevelID() + ""; passLevelUIshow(); //Debug.Log(LevelData.BattleOrder); if (ChapterData == null) { //Debug.Log("小老弟你怎么了"); return; } EnegyBonusNum_text.text = ChapterData.EnegyBonusNum + ""; CoinBonusNum_text.text = ChapterData.CoinBonusNum + ""; GoldBonusNum_text.text = ChapterData.GoldBonusNum + ""; S_text.text = ChapterData.ChapterOrder + ""; ChoiceShowing.GetComponent <Image>().sprite = Resources.Load("UI/UIphoto/choiceMenuUI/chaptericon_" + (ChapterData.ChapterOrder), typeof(Sprite)) as Sprite; if (ChapterData.ChapterOrder == 1) { L_text.text = ""; } else { L_text.text = ChapterData.ChapterOrder - 1 + ""; ChoiceLeft.GetComponent <Image>().sprite = Resources.Load("UI/UIphoto/choiceMenuUI/chaptericon_" + (ChapterData.ChapterOrder - 1), typeof(Sprite)) as Sprite; } if (ChapterData.ChapterOrder == ChapterNum) { R_text.text = ""; } else { R_text.text = ChapterData.ChapterOrder + 1 + ""; ChoiceRight.GetComponent <Image>().sprite = Resources.Load("UI/UIphoto/choiceMenuUI/chaptericon_" + (ChapterData.ChapterOrder + 1), typeof(Sprite)) as Sprite; } }