Example #1
0
 void CreatServer_Click(object sender, RoutedEventArgs e)
 {
     if (networkcontrol == null)
     {
         networkcontrol = new NetworkControl();
         networkcontrol.CreatGameServer();
         networkcontrol.NewClient += networkcontrol_NewClient;
     }
     networkcontrol.WaitClient();
 }
Example #2
0
 void Find_Click(object sender, RoutedEventArgs e)
 {
     if (networkcontrol == null)
     {
         networkcontrol            = new NetworkControl();
         networkcontrol.NewServer += networkcontrol_NewServer;
     }
     networkcontrol.LinkServer_thread = new Thread(() =>
     {
         networkcontrol.CreatGameBroadcastLinker();
     });
     networkcontrol.LinkServer_thread.IsBackground = true;
     networkcontrol.LinkServer_thread.Start();
 }
Example #3
0
            /// <summary>
            /// 构造函数,创建广播接收和发送服务器,以及游戏客户端TCP/IP连接
            /// </summary>
            /// <param name="udp1"></param>
            public BroadcastClient(ref UdpClient udp1, ref UdpClient udp2)
            {
                LocalIEP_receive            = new IPEndPoint(NetworkControl.localIP, 23333);                               //选取本机地址,端口为23333
                GameClientBroadcast_receive = new UdpClient(LocalIEP_receive);                                             //创建广播接收服务器
                ReceiveBroadcastArea        = null;                                                                        //接收范围为所有IP

                localIEP_send            = new IPEndPoint(NetworkControl.localIP, NetworkControl.GetFirstAvailablePort()); //创建广播发送服务器地址
                GameClientBroadcast_send = new UdpClient(localIEP_send);                                                   //创建广播发送服务器

                ClientIEP_receive = new IPEndPoint(NetworkControl.localIP, NetworkControl.GetFirstAvailablePort());
                Client_receive    = udp1 = new UdpClient(ClientIEP_receive);//创建游戏接收客户端

                ClientIEP_send = new IPEndPoint(NetworkControl.localIP, NetworkControl.GetFirstAvailablePort());
                Client_send    = udp2 = new UdpClient(ClientIEP_send);//创建游戏发送客户端
            }
Example #4
0
            private String Response = "This is a game client";                                 //客户端验证声明
            /// <summary>
            /// 构造函数,创建广播发送和接收服务器,以及游戏服务器监听器
            /// </summary>
            /// <param name="tcpl"></param>
            public BroadcastServer(ref UdpClient udp1, ref UdpClient udp2)
            {
                LocalIEP_send              = new IPEndPoint(NetworkControl.localIP, NetworkControl.GetFirstAvailablePort()); //选取开始广播服务器地址
                GameServerBroadcast        = new UdpClient(LocalIEP_send);                                                   //创建开始广播服务器
                LocalIEP_receive           = new IPEndPoint(NetworkControl.localIP, NetworkControl.GetFirstAvailablePort()); //选取响应接收服务器地址
                GameServerBroadcastRecieve = new UdpClient(LocalIEP_receive);                                                //创建响应接收服务器
                DeclareBroadcastAreaIEP    = new IPEndPoint(IPAddress.Broadcast, 23333);
                //广播发送范围为默认广播地址,端口为23333
                ReceiveBroadcastAreaIEP = new IPEndPoint(NetworkControl.localIP, NetworkControl.GetFirstAvailablePort()); //创建接收地址段

                GameServerIEP_receive = new IPEndPoint(NetworkControl.localIP, NetworkControl.GetFirstAvailablePort());   //选取游戏服务器地址和端口
                GameServer_receive    = udp1 = new UdpClient(GameServerIEP_receive);
                GameServerIEP_send    = new IPEndPoint(NetworkControl.localIP, NetworkControl.GetFirstAvailablePort());   //选取游戏服务器地址和端口
                GameServer_send       = udp2 = new UdpClient(GameServerIEP_send);
                //Console.WriteLine(LocalIEP_send.ToString());
                //Console.WriteLine(LocalIEP_receive.ToString());
                //Console.WriteLine(GameServerListener.ToString());
            }
Example #5
0
 void Find_Click( object sender, RoutedEventArgs e )
 {
     if ( networkcontrol == null )
     {
         networkcontrol = new NetworkControl();
         networkcontrol.NewServer += networkcontrol_NewServer;
     }
     networkcontrol.LinkServer_thread = new Thread( () =>
      {
          networkcontrol.CreatGameBroadcastLinker();
      } );
     networkcontrol.LinkServer_thread.IsBackground = true;
     networkcontrol.LinkServer_thread.Start();
 }
Example #6
0
 void CreatServer_Click( object sender, RoutedEventArgs e )
 {
     if ( networkcontrol == null )
     {
         networkcontrol = new NetworkControl();
         networkcontrol.CreatGameServer();
         networkcontrol.NewClient += networkcontrol_NewClient;
     }
     networkcontrol.WaitClient();
 }
Example #7
0
 public UdpClient getClient()
 {
     while (true)
     {
         byte[]   buff    = GameServer_receive.Receive(ref ReceiveBroadcastAreaIEP);
         String   message = Encoding.Unicode.GetString(buff); //字节流->字符串
         String[] chips   = message.Split(';');               //拆分数据
         Console.WriteLine(message);
         if (chips[0].Equals(Response))
         {
             UdpClient udpclient = new UdpClient(new IPEndPoint(NetworkControl.localIP, NetworkControl.GetFirstAvailablePort()));
             udpclient.Connect(new IPEndPoint(IPAddress.Parse(chips[1]), Int32.Parse(chips[2])));
             return(udpclient);//返回客户端连接
         }
     }
 }