public void OnMousePress(SpineWindow spineWindow) { var current = spineWindow.animationState.GetCurrent(0).Animation; spineWindow.animationState.SetAnimation(0, "Interact", false); spineWindow.animationState.AddAnimation(0, current.Name == "Move" ? "Move" : "Relax", true, 0); }
public void Init(SpineWindow spineWindow) { var animations = spineWindow.animationData.SkeletonData.Animations; hasSkill = animations.Find((animation => animation.Name == "Skill")) != null; spineWindow.animationState.SetAnimation(0, "Start", false); spineWindow.animationState.AddAnimation(0, "Idle", true, 0); }
public void Update(SpineWindow spineWindow) { if (!hasSkill) { return; } if (_random.NextDouble() < 0.0001f * (SDL.SDL_GetTicks() / 1000.0f - lastTimeSkill)) { lastTimeSkill = SDL.SDL_GetTicks() / 1000.0f; spineWindow.animationState.SetAnimation(0, "Skill", false); spineWindow.animationState.AddAnimation(0, "Idle", true, 0); } }
public void Init(SpineWindow spineWindow) { var animations = spineWindow.animationData.SkeletonData.Animations; hasSleep = animations.Find((animation => animation.Name == "Sleep")) != null; lastTimeMove = SDL.SDL_GetTicks() / 1000.0f; if (hasSleep) { spineWindow.animationState.SetAnimation(0, "Sleep", false); } spineWindow.animationState.AddAnimation(0, "Relax", true, 0); }
public void Update(SpineWindow spineWindow) { if (!isMovingAround && _random.NextDouble() < 0.0001f * (SDL.SDL_GetTicks() / 1000.0f - lastTimeMove)) { lastTimeMove = SDL.SDL_GetTicks() / 1000.0f; isMovingAround = true; spineWindow.animationState.SetAnimation(0, "Move", true); } if (isMovingAround && spineWindow.animationState.GetCurrent(0).Animation.Name == "Move") { moveScale += 0.2f; if (moveScale >= 1) { moveScale = 1; } xOffset += movingSpeed * moveScale; spineWindow.Left += movingSpeed * moveScale; spineWindow.skeleton.FlipX = movingSpeed < 0; if (xOffset > 100) { movingSpeed *= -1; } else if (xOffset < 0) { isMovingAround = false; movingSpeed *= -1; spineWindow.animationState.SetAnimation(0, "Relax", true); xOffset = 0; } } else { moveScale = 0; } }
public void OnMousePress(SpineWindow spineWindow) { spineWindow.animationState.SetAnimation(0, "Attack", false); spineWindow.animationState.AddAnimation(0, "Idle", true, 0); }