private void Awake() { boxCollider = GetComponent <BoxCollider2D>(); movementComponent = GetComponent <BallMovementComponent>(); }
private void Awake() { movementComponent = GetComponent <BallMovementComponent>(); }
private void Awake() { boxCollider = GetComponent <BoxCollider2D>(); movementComponent = GetComponent <BallMovementComponent>(); }
private void Awake() { movementComponent = GetComponent <BallMovementComponent>(); }