public AnimationState PlayQueued(string animation, ArkCrossEngine.QueueMode queue, ArkCrossEngine.PlayMode mode) { return(new AnimationState(GetImpl <CrossEngineImpl.Animation>().PlayQueued(animation, ConvertQueueMode(queue), ConvertPlayMode(mode)))); }
public void CrossFade(string animation, float fadeLength, ArkCrossEngine.PlayMode mode) { GetImpl <CrossEngineImpl.Animation>().CrossFade(animation, fadeLength, ConvertPlayMode(mode)); }
private static CrossEngineImpl.PlayMode ConvertPlayMode(ArkCrossEngine.PlayMode mode) { return((CrossEngineImpl.PlayMode)(int)(ArkCrossEngine.PlayMode)(mode)); }
public bool Play(string animation, ArkCrossEngine.PlayMode mode) { return(GetImpl <CrossEngineImpl.Animation>().Play(animation, ConvertPlayMode(mode))); }
public AnimationState CrossFadeQueued(string animation, float fadeLength, ArkCrossEngine.QueueMode queue, ArkCrossEngine.PlayMode mode) { return(new AnimationState(GetImpl <CrossEngineImpl.Animation>().CrossFadeQueued(animation, fadeLength, ConvertQueueMode(queue), ConvertPlayMode(mode)))); }