Example #1
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (Application.isPlaying)
            {
                return;
            }

            Event            e        = Event.current;
            PrefabCollection myTarget = (PrefabCollection)target;

            PrefabCollectionUtility.UpdatePrefabCollection(myTarget);

            if (myTarget.prefabs == null || myTarget.prefabs.Count == 0)
            {
                EditorGUILayout.LabelField("Please add some prefab collections", EditorStyles.boldLabel);
                return;
            }

            if (e.type == EventType.ScrollWheel)
            {
                myTarget.Step(PrefabCollectionUtility.GetScrollStep(e));
            }
        }
Example #2
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (Application.isPlaying)
            {
                return;
            }

            CollectionGroup myTarget = (CollectionGroup)target;

            DrawChildren(myTarget);

            EditorGUILayout.Space();

            //Children
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("All Children");

            if (GUILayout.Button("<-", GUILayout.ExpandWidth(false)))
            {
                myTarget.Step(-1);
            }

            if (GUILayout.Button("->", GUILayout.ExpandWidth(false)))
            {
                myTarget.Step(1);
            }

            if (GUILayout.Button("?", GUILayout.ExpandWidth(false)))
            {
                myTarget.Randomize();
            }

            EditorGUILayout.EndHorizontal();

            //Scrolling
            if (Event.current.type == EventType.ScrollWheel)
            {
                myTarget.Step(PrefabCollectionUtility.GetScrollStep(Event.current));
            }
        }