RedeemKey() private method

private RedeemKey ( string key ) : Task
key string
return Task
Example #1
0
        private void OnFriendMsg(SteamFriends.FriendMsgCallback callback)
        {
            if (callback == null)
            {
                return;
            }

            if (callback.EntryType != EChatEntryType.ChatMsg)
            {
                return;
            }

            ulong steamID = callback.Sender;

            if (steamID != SteamMasterID)
            {
                return;
            }

            string message = callback.Message;

            if (string.IsNullOrEmpty(message))
            {
                return;
            }

            if (message.Length == 17 && message[5] == '-' && message[11] == '-')
            {
                ArchiHandler.RedeemKey(message);
            }
        }
Example #2
0
        private async void OnFriendMsg(SteamFriends.FriendMsgCallback callback)
        {
            if (callback == null)
            {
                return;
            }

            if (callback.EntryType != EChatEntryType.ChatMsg)
            {
                return;
            }

            ulong steamID = callback.Sender;

            if (steamID != SteamMasterID)
            {
                return;
            }

            string message = callback.Message;

            if (string.IsNullOrEmpty(message))
            {
                return;
            }

            if (message.Length == 17 && message[5] == '-' && message[11] == '-')
            {
                ArchiHandler.RedeemKey(message);
                return;
            }

            if (!message.StartsWith("!"))
            {
                return;
            }

            if (!message.Contains(" "))
            {
                switch (message)
                {
                case "!exit":
                    await ShutdownAllBots().ConfigureAwait(false);

                    break;

                case "!farm":
                    await CardsFarmer.StartFarming().ConfigureAwait(false);

                    SendMessageToUser(steamID, "Done!");
                    break;

                case "!restart":
                    await Program.Restart().ConfigureAwait(false);

                    break;

                case "!status":
                    ResponseStatus(steamID);
                    break;

                case "!stop":
                    await Shutdown().ConfigureAwait(false);

                    break;
                }
            }
            else
            {
                string[] args = message.Split(' ');
                switch (args[0])
                {
                case "!start":
                    ResponseStart(steamID, args[1]);
                    break;

                case "!stop":
                    await ResponseStop(steamID, args[1]).ConfigureAwait(false);

                    break;
                }
            }
        }