Example #1
0
 public PursueStrategy(BotController controller, Vector3 destination)
     : base(controller)
 {
     Path path = BotController.Character.World.FindPath(BotController.Character.Position, destination);
     if (path != null && path.NodeCount > 0)
         Target = path.PathNodes[0];
 }
Example #2
0
        public override void Update(UpdateEvent evt)
        {
            bool approached = BotController.WalkTo(evt, Target.Position);
            if (!approached)
                return;

            Target = Target.Next;
        }
Example #3
0
        public Path(Vector3[] positions, bool cycle = false)
        {
            PathNodes = new PathNode[positions.Length];

            PathNodes[0] = new PathNode(positions[0]);
            for (int i = 1; i < positions.Length; ++i)
            {
                PathNodes[i] = new PathNode(positions[i]);
                PathNodes[i - 1].Next = PathNodes[i];
            }

            if (cycle)
                PathNodes[positions.Length - 1].Next = PathNodes[0];
        }
Example #4
0
 public PathNode(Vector3 position, PathNode next = null)
 {
     this.Position = position;
     this.Next = next;
 }