This is the GameEngine
Example #1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            TargetElapsedTime = TimeSpan.FromTicks(333333);

            intro = new Introduction();
            instruct = new Instructions();
            instruct2 = new Instructions2();
            gameover = new GameOver();
            timex = new TimeExpired(); // instantiate menus

            // use the whole screen
            graphics.IsFullScreen = true;

            game_engine = new GameEngine(timex, gameover);
        }