/// <summary>
        /// Инициализация списка объектов
        /// </summary>
        public virtual List<IAquariumObject> Init(AquariumInitializationParameters parameters, IAquariumPositionContext positionContext, AquariumObjectFactory factory)
        {
            List<IAquariumObject> aquariumObjects = new List<IAquariumObject>();

            GenerateFishes(parameters, aquariumObjects, positionContext, factory);
            GenerateSeaweeds(parameters, aquariumObjects, positionContext, factory);

            return aquariumObjects;
        }
 /// <summary>
 /// Генерация рыбок
 /// </summary>
 protected virtual void GenerateFishes(AquariumInitializationParameters parameters, List<IAquariumObject> aquariumObjects, IAquariumPositionContext positionContext, AquariumObjectFactory factory)
 {
     for (int fishNumber = 0; fishNumber < parameters.FishCount; fishNumber++)
     {
         // выбираем все параметры рыбок случайным образом
         FishParameters fishParameters = GetFishParameters(parameters, aquariumObjects, positionContext);
         IAquariumObject fish = factory.Create(AquariumObjectType.Fish, fishParameters);
         aquariumObjects.Add(fish);
     }
 }
 /// <summary>
 /// Генерация водорослей
 /// </summary>
 protected virtual void GenerateSeaweeds(AquariumInitializationParameters parameters, List<IAquariumObject> aquariumObjects, IAquariumPositionContext positionContext, AquariumObjectFactory factory)
 {
     Random random = new Random();
     for (int seaweedNumber = 0; seaweedNumber < parameters.SeaweedCount; seaweedNumber++)
     {
         // выбираем все параметры водорослей случайным образом
         SeaweedParameters seaweedParameters = GetSeaweedParameters(parameters, aquariumObjects, positionContext);
         IAquariumObject seaweed = factory.Create(AquariumObjectType.Seaweed, seaweedParameters);
         aquariumObjects.Add(seaweed);
     }
 }
 /// <summary>
 /// Генерация параметров рыбок
 /// </summary>
 protected virtual FishParameters GetFishParameters(AquariumInitializationParameters parameters, List<IAquariumObject> aquariumObjects, IAquariumPositionContext positionContext)
 {
     return new FishParameters()
     {
         X = positionContext.GetRandomPosX(),
         Y = positionContext.GetRandomPosY(),
         SizeX = _random.Next(parameters.FishMinSizeX, parameters.FishMaxSizeX + 1),
         SizeY = _random.Next(parameters.FishMinSizeY, parameters.FishMaxSizeY + 1),
         Speed = _random.Next(parameters.FishMinSpeed, parameters.FishMaxSpeed + 1),
         MovementDirection = (Direction)_random.Next(DirectionHelper.DirectionCount),
         MovementStrategy = new SimpleMovementStrategy()
     };
 }
        /// <summary>
        /// Генерация параметров рыбок
        /// </summary>
        protected override FishParameters GetFishParameters(AquariumInitializationParameters parameters, List<IAquariumObject> aquariumObjects, IAquariumPositionContext positionContext)
        {
            FishParameters fishParameters = base.GetFishParameters(parameters, aquariumObjects, positionContext);

            AquariumInitializationParametersSinFishes aquariumParameters = parameters as AquariumInitializationParametersSinFishes;
            if (aquariumParameters != null)
            {
                if (_sinFishCount < aquariumParameters.SinFishCount)
                {
                    fishParameters.MovementStrategy = new SinMovementStrategyAdapter();

                    _sinFishCount++;
                }
            }

            return fishParameters;
        }
Example #6
0
        /// <summary>
        /// Инициализация аквариума
        /// </summary>
        public void Init(AquariumInitializationParameters parameters, AquariumObjectListInitializer aquariumObjectListInitializer, AquariumObjectFactory factory)
        {
            _objects = aquariumObjectListInitializer.Init(parameters, _positionContext, factory);

            SetSize(parameters.AquariumSizeX, parameters.AquariumSizeY);
        }
        /// <summary>
        /// Генерация параметров водорослей
        /// </summary>
        protected virtual SeaweedParameters GetSeaweedParameters(AquariumInitializationParameters parameters, List<IAquariumObject> aquariumObjects, IAquariumPositionContext positionContext)
        {
            SeaweedParameters seaweedParameters = new SeaweedParameters()
            {
                X = positionContext.GetRandomPosX(),
                SizeX = _random.Next(parameters.SeaweedMinSizeX, parameters.SeaweedMaxSizeX + 1),
                SizeY = _random.Next(parameters.SeaweedMinSizeY, parameters.SeaweedMaxSizeY + 1),
            };

            seaweedParameters.Y = seaweedParameters.SizeY / 2;

            return seaweedParameters;
        }