Example #1
0
        public void LookAt(Aperture Aperture, Radome Radome)
        {
            double r = Radome.DiagonalSize * 3;

            Vector3 up     = new Vector3(0, 1, 0);
            Vector3 target = new Vector3((float)Aperture.Center.X, (float)Aperture.Center.Z, (float)Aperture.Center.Y);

            float x = (float)(r * Math.Sin(theta * Math.PI / 180) * Math.Cos(phi * Math.PI / 180));
            float y = (float)(r * Math.Sin(theta * Math.PI / 180) * Math.Sin(phi * Math.PI / 180));
            float z = (float)(r * Math.Cos(theta * Math.PI / 180));

            Vector3 vect = new Vector3(x, y, z);
            Vector3 eye  = vect + target;

            CameraManager.Instance.CameraAt(0);

            CameraManager.Instance.returnCamera(0).eye    = eye;
            CameraManager.Instance.returnCamera(0).target = target;
            CameraManager.Instance.returnCamera(0).up     = up;
            CameraManager.Instance.returnCamera(0).SetView(eye, target, up);

            //ReScaleGridAndArrows(1f / 2f * (float)Radome.DiagonalSize);
            LastLoadedLook = new Vector3[3] {
                eye, target, up
            };
            CameraManager.Instance.returnCamera(0).SizeObject = (float)Radome.DiagonalSize;
        }
Example #2
0
        public void LookAt(Radome obj)
        {
            double  r        = obj.DiagonalSize * 3;
            Vector3 up       = new Vector3(0, 1, 0);
            float   mmfactor = 1;
            Vector3 target   = new Vector3((float)obj.Center.X * mmfactor, (float)obj.Center.Z * mmfactor, (float)obj.Center.Y * mmfactor);
            float   x        = (float)(r * Math.Sin(theta * Math.PI / 180) * Math.Cos(phi * Math.PI / 180));
            float   y        = (float)(r * Math.Sin(theta * Math.PI / 180) * Math.Sin(phi * Math.PI / 180));
            float   z        = (float)(r * Math.Cos(theta * Math.PI / 180));

            Vector3 vect = new Vector3(x, z, y);
            Vector3 eye  = vect;

            CameraManager.Instance.CameraAt(0);

            CameraManager.Instance.returnCamera(0).eye    = eye;
            CameraManager.Instance.returnCamera(0).target = target;
            CameraManager.Instance.returnCamera(0).up     = up;
            CameraManager.Instance.returnCamera(0).SetView(eye, target, up);

            LastLoadedLook = new Vector3[3] {
                eye, target, up
            };
            CameraManager.Instance.returnCamera(0).SizeObject = (float)obj.DiagonalSize;
        }
Example #3
0
        public static NearFieldC InducedNearFieldCpp(Current reflactedCurrents, Radome radUnion, double freq, Direction inside, int proc)
        {
            double  pi    = CV.pi;
            Complex imOne = new Complex(0, 1);

            double  Omega  = CV.Omega;
            double  K_0    = CV.K_0;
            double  K2     = CV.K2;
            Complex iOmega = CV.iOmega;
            Complex Ekoeff = CV.Ekoeff;

            Complex Z0m          = CV.Z0m;
            Complex Y0e          = CV.Y0e;
            double  magCoeff     = 1.07d;
            double  cutoff_angle = CV.cutoff_angle;

            int radomeUnionSize = radUnion.CountElements;

            double[] Nx = new double[radomeUnionSize];
            double[] Ny = new double[radomeUnionSize];
            double[] Nz = new double[radomeUnionSize];

            Complex[] Ix = new Complex[radomeUnionSize];
            Complex[] Iy = new Complex[radomeUnionSize];
            Complex[] Iz = new Complex[radomeUnionSize];

            Complex[] Mx = new Complex[radomeUnionSize];
            Complex[] My = new Complex[radomeUnionSize];
            Complex[] Mz = new Complex[radomeUnionSize];

            double[] Area = new double[radomeUnionSize];

            double[] pXO = new double[radomeUnionSize];
            double[] pYO = new double[radomeUnionSize];
            double[] pZO = new double[radomeUnionSize];

            double[] pXC = new double[radomeUnionSize];
            double[] pYC = new double[radomeUnionSize];
            double[] pZC = new double[radomeUnionSize];

            double[] pX1 = new double[radomeUnionSize];
            double[] pY1 = new double[radomeUnionSize];
            double[] pZ1 = new double[radomeUnionSize];

            double[] pX2 = new double[radomeUnionSize];
            double[] pY2 = new double[radomeUnionSize];
            double[] pZ2 = new double[radomeUnionSize];

            double[] pX3 = new double[radomeUnionSize];
            double[] pY3 = new double[radomeUnionSize];
            double[] pZ3 = new double[radomeUnionSize];

            int h = 0;

            for (int w = 0; w < radUnion.Count; w++)
            {
                RadomeElement rad = radUnion[w];
                for (int i = 0; i < rad.Count; i++)
                {
                    Nx[h] = (-1) * rad[i].Norma.X;
                    Ny[h] = (-1) * rad[i].Norma.Y;
                    Nz[h] = (-1) * rad[i].Norma.Z;

                    Ix[h] = reflactedCurrents[h].I.X;
                    Iy[h] = reflactedCurrents[h].I.Y;
                    Iz[h] = reflactedCurrents[h].I.Z;

                    Mx[h] = reflactedCurrents[h].M.X;
                    My[h] = reflactedCurrents[h].M.Y;
                    Mz[h] = reflactedCurrents[h].M.Z;

                    Area[h] = rad[i].Area;

                    pXC[h] = rad[i].Center.X;
                    pYC[h] = rad[i].Center.Y;
                    pZC[h] = rad[i].Center.Z;

                    pXO[h] = magCoeff * rad[i].Center.X;
                    pYO[h] = magCoeff * rad[i].Center.Y;
                    pZO[h] = magCoeff * rad[i].Center.Z;

                    pX1[h] = rad[i].Triangle.V1.X;
                    pY1[h] = rad[i].Triangle.V1.Y;
                    pZ1[h] = rad[i].Triangle.V1.Z;

                    pX2[h] = rad[i].Triangle.V2.X;
                    pY2[h] = rad[i].Triangle.V2.Y;
                    pZ2[h] = rad[i].Triangle.V2.Z;

                    pX3[h] = rad[i].Triangle.V3.X;
                    pY3[h] = rad[i].Triangle.V3.Y;
                    pZ3[h] = rad[i].Triangle.V3.Z;
                    h++;
                }
            }

            NearFieldC reflectedNearField = new NearFieldC(radomeUnionSize);

            ///

            CComplex *sol = InducedNF(Ix, Iy, Iz, Mx, My, Mz, Nx, Ny, Nz, Area, radomeUnionSize, pXO, pYO, pZO, pXC, pYC, pZC, pX1, pY1, pZ1, pX2, pY2, pZ2, pX3, pY3, pZ3, freq, ref proc);

            for (int i = 0; i < radomeUnionSize; i++)
            {
                reflectedNearField[i].E     = new CVector(new Complex(sol[i * 6 + 0].re, sol[i * 6 + 0].im), new Complex(sol[i * 6 + 1].re, sol[i * 6 + 1].im), new Complex(sol[i * 6 + 2].re, sol[i * 6 + 2].im));
                reflectedNearField[i].H     = new CVector(new Complex(sol[i * 6 + 3].re, sol[i * 6 + 3].im), new Complex(sol[i * 6 + 4].re, sol[i * 6 + 4].im), new Complex(sol[i * 6 + 5].re, sol[i * 6 + 5].im));
                reflectedNearField[i].Place = new Point3D(pXC[i], pYC[i], pZC[i]);
            }

            return(reflectedNearField);
        }
Example #4
0
        //Расчёт ближнего поля, возбуждаемого токами на апертуре
        unsafe public static NearFieldC SurfaceCurToGeometryCpp(Aperture app, Radome geom, double freq, float dim, int proc)
        {
            int ApSize = app.ApertureCurrent.Count;

            double[] ApX = new double[ApSize];
            double[] ApY = new double[ApSize];
            double[] ApZ = new double[ApSize];
            double[] ApS = new double[ApSize];

            for (int i = 0; i < ApSize; i++)
            {
                ApX[i] = app.ApertureCurrent[i].P.X;
                ApY[i] = app.ApertureCurrent[i].P.Y;
                ApZ[i] = app.ApertureCurrent[i].P.Z;
                ApS[i] = app.ApertureCurrent[i].S;
            }


            Complex[] Ix = new Complex[ApSize];
            Complex[] Iy = new Complex[ApSize];
            Complex[] Iz = new Complex[ApSize];

            Complex[] Mx = new Complex[ApSize];
            Complex[] My = new Complex[ApSize];
            Complex[] Mz = new Complex[ApSize];

            for (int j = 0; j < ApSize; j++)
            {
                Ix[j] = app.ApertureCurrent[j].I.X;
                Iy[j] = app.ApertureCurrent[j].I.Y;
                Iz[j] = app.ApertureCurrent[j].I.Z;

                Mx[j] = app.ApertureCurrent[j].M.X;
                My[j] = app.ApertureCurrent[j].M.Y;
                Mz[j] = app.ApertureCurrent[j].M.Z;
            }

            int GeoSize = geom.CountElements;

            double[] GeoX = new double[GeoSize];
            double[] GeoY = new double[GeoSize];
            double[] GeoZ = new double[GeoSize];

            int h = 0;

            for (int r = 0; r < geom.Count; r++)
            {
                RadomeElement finalGeom = geom[r];

                for (int k = 0; k < finalGeom.Count; k++)
                {
                    GeoX[h] = finalGeom[k].Center.X;
                    GeoY[h] = finalGeom[k].Center.Y;
                    GeoZ[h] = finalGeom[k].Center.Z;
                    h++;
                }
            }



            CComplex *sol = SurfaceCurrentToGeometry(ApX, ApY, ApZ, ApS, Ix, Iy, Iz, Mx, My, Mz, GeoX, GeoY, GeoZ, freq, ApSize, GeoSize, ref proc);

            NearFieldC ans = new NearFieldC(GeoSize);

            for (int i = 0; i < GeoSize; i++)
            {
                ans[i].E     = new CVector(new Complex(sol[i * 6 + 0].re, sol[i * 6 + 0].im), new Complex(sol[i * 6 + 1].re, sol[i * 6 + 1].im), new Complex(sol[i * 6 + 2].re, sol[i * 6 + 2].im));
                ans[i].H     = new CVector(new Complex(sol[i * 6 + 3].re, sol[i * 6 + 3].im), new Complex(sol[i * 6 + 4].re, sol[i * 6 + 4].im), new Complex(sol[i * 6 + 5].re, sol[i * 6 + 5].im));
                ans[i].Place = new Point3D(GeoX[i], GeoY[i], GeoZ[i]);
            }

            return(ans);
        }
Example #5
0
        public static NearFieldC InducedNearFieldCs(Current reflactedCurrents, Radome radUnion, Direction inside)
        {
            double  pi    = CV.pi;
            Complex imOne = new Complex(0, 1);

            double  Omega  = CV.Omega;
            double  K_0    = CV.K_0;
            double  K2     = CV.K2;
            Complex iOmega = CV.iOmega;
            Complex Ekoeff = CV.Ekoeff;

            Complex Z0m          = CV.Z0m;
            Complex Y0e          = CV.Y0e;
            double  magCoeff     = 1.07d;
            double  cutoff_angle = CV.cutoff_angle;

            int radomeUnionSize = radUnion.CountElements;

            double[] Nx = new double[radomeUnionSize];
            double[] Ny = new double[radomeUnionSize];
            double[] Nz = new double[radomeUnionSize];

            Complex[] Ix = new Complex[radomeUnionSize];
            Complex[] Iy = new Complex[radomeUnionSize];
            Complex[] Iz = new Complex[radomeUnionSize];

            Complex[] Mx = new Complex[radomeUnionSize];
            Complex[] My = new Complex[radomeUnionSize];
            Complex[] Mz = new Complex[radomeUnionSize];

            double[] Area = new double[radomeUnionSize];

            double[] pXO = new double[radomeUnionSize];
            double[] pYO = new double[radomeUnionSize];
            double[] pZO = new double[radomeUnionSize];

            double[] pXC = new double[radomeUnionSize];
            double[] pYC = new double[radomeUnionSize];
            double[] pZC = new double[radomeUnionSize];

            double[] pX1 = new double[radomeUnionSize];
            double[] pY1 = new double[radomeUnionSize];
            double[] pZ1 = new double[radomeUnionSize];

            double[] pX2 = new double[radomeUnionSize];
            double[] pY2 = new double[radomeUnionSize];
            double[] pZ2 = new double[radomeUnionSize];

            double[] pX3 = new double[radomeUnionSize];
            double[] pY3 = new double[radomeUnionSize];
            double[] pZ3 = new double[radomeUnionSize];

            int h = 0;

            for (int w = 0; w < radUnion.Count; w++)
            {
                RadomeElement rad = radUnion[w];
                for (int i = 0; i < rad.Count; i++)
                {
                    Nx[h] = (-1) * rad[i].Norma.X;
                    Ny[h] = (-1) * rad[i].Norma.Y;
                    Nz[h] = (-1) * rad[i].Norma.Z;

                    Ix[h] = reflactedCurrents[h].I.X;
                    Iy[h] = reflactedCurrents[h].I.Y;
                    Iz[h] = reflactedCurrents[h].I.Z;

                    Mx[h] = reflactedCurrents[h].M.X;
                    My[h] = reflactedCurrents[h].M.Y;
                    Mz[h] = reflactedCurrents[h].M.Z;

                    Area[h] = rad[i].Area;

                    pXC[h] = rad[i].Center.X;
                    pYC[h] = rad[i].Center.Y;
                    pZC[h] = rad[i].Center.Z;

                    pXO[h] = magCoeff * rad[i].Center.X;
                    pYO[h] = magCoeff * rad[i].Center.Y;
                    pZO[h] = magCoeff * rad[i].Center.Z;

                    pX1[h] = rad[i].Triangle.V1.X;
                    pY1[h] = rad[i].Triangle.V1.Y;
                    pZ1[h] = rad[i].Triangle.V1.Z;

                    pX2[h] = rad[i].Triangle.V2.X;
                    pY2[h] = rad[i].Triangle.V2.Y;
                    pZ2[h] = rad[i].Triangle.V2.Z;

                    pX3[h] = rad[i].Triangle.V3.X;
                    pY3[h] = rad[i].Triangle.V3.Y;
                    pZ3[h] = rad[i].Triangle.V3.Z;
                    h++;
                }
            }

            NearFieldC reflectedNearField = new NearFieldC(radomeUnionSize);

            ///

            for (int j = 0; j < radomeUnionSize; j++)
            {
                Complex ex = new Complex(0, 0);
                Complex ey = new Complex(0, 0);
                Complex ez = new Complex(0, 0);

                Complex hx = new Complex(0, 0);
                Complex hy = new Complex(0, 0);
                Complex hz = new Complex(0, 0);



                for (int i = 0; i < radomeUnionSize; i++)
                {
                    double dS = Area[i];

                    Complex ix = Ix[i];
                    Complex iy = Ix[i];
                    Complex iz = Ix[i];

                    Complex mx = Mx[i];
                    Complex my = My[i];
                    Complex mz = Mz[i];


                    double x_x0 = pXC[i] - pXO[j];
                    double y_y0 = pYC[i] - pYO[j];
                    double z_z0 = pZC[i] - pZO[j];
                    double x2   = x_x0 * x_x0;
                    double y2   = y_y0 * y_y0;
                    double z2   = z_z0 * z_z0;

                    double r = Math.Sqrt(x2 + y2 + z2);

                    if (r < 0.09f)//r < 0.03f
                    {
                        double xq, yq, zq;
                        //
                        //   Расчет при условии близкого расположения точки интергрирования и точки наблюдения по правилу 4-х точечной квадратуры
                        //
                        //Точка 1
                        float a = 0.33333333f;      //
                        float b = 0.33333333f;      // координаты
                        float g = 0.33333333f;      //
                        float w = -0.56250000f;     // вес

                        xq = g * pX1[i] + a * pX2[i] + b * pX3[i];
                        yq = g * pY1[i] + a * pY2[i] + b * pY3[i];
                        zq = g * pZ1[i] + a * pZ2[i] + b * pZ3[i];

                        x_x0 = xq - pXO[j];
                        y_y0 = yq - pYO[j];
                        z_z0 = zq - pZO[j];

                        x2 = x_x0 * x_x0;
                        y2 = y_y0 * y_y0;
                        z2 = z_z0 * z_z0;

                        r = Math.Sqrt(x2 + y2 + z2);

                        Tuple <Complex, Complex, Complex, Complex, Complex, Complex> tuple = ElementFieldCalcR(ix, iy, iz, mx, my, mz, x_x0, y_y0, z_z0, x2, y2, z2, r, dS);

                        ex += w * tuple.Item1;
                        ey += w * tuple.Item2;
                        ez += w * tuple.Item3;

                        hx += w * tuple.Item4;
                        hy += w * tuple.Item5;
                        hz += w * tuple.Item6;

                        //Точка 2
                        a = 0.60000000f;       //
                        b = 0.20000000f;       // координаты
                        g = 0.20000000f;       //
                        w = 0.52083333f;       // вес

                        xq = g * pX1[i] + a * pX2[i] + b * pX3[i];
                        yq = g * pY1[i] + a * pY2[i] + b * pY3[i];
                        zq = g * pZ1[i] + a * pZ2[i] + b * pZ3[i];

                        x_x0 = xq - pXO[j];
                        y_y0 = yq - pYO[j];
                        z_z0 = zq - pZO[j];

                        x2 = x_x0 * x_x0;
                        y2 = y_y0 * y_y0;
                        z2 = z_z0 * z_z0;

                        r = Math.Sqrt(x2 + y2 + z2);

                        tuple = ElementFieldCalcR(ix, iy, iz, mx, my, mz, x_x0, y_y0, z_z0, x2, y2, z2, r, dS);

                        ex += w * tuple.Item1;
                        ey += w * tuple.Item2;
                        ez += w * tuple.Item3;

                        hx += w * tuple.Item4;
                        hy += w * tuple.Item5;
                        hz += w * tuple.Item6;

                        //Точка 3
                        a = 0.20000000f;       //
                        b = 0.60000000f;       // координаты
                        g = 0.20000000f;       //
                        w = 0.52083333f;       // вес

                        xq = g * pX1[i] + a * pX2[i] + b * pX3[i];
                        yq = g * pY1[i] + a * pY2[i] + b * pY3[i];
                        zq = g * pZ1[i] + a * pZ2[i] + b * pZ3[i];

                        x_x0 = xq - pXO[j];
                        y_y0 = yq - pYO[j];
                        z_z0 = zq - pZO[j];

                        x2 = x_x0 * x_x0;
                        y2 = y_y0 * y_y0;
                        z2 = z_z0 * z_z0;

                        r = Math.Sqrt(x2 + y2 + z2);

                        tuple = ElementFieldCalcR(ix, iy, iz, mx, my, mz, x_x0, y_y0, z_z0, x2, y2, z2, r, dS);

                        ex += w * tuple.Item1;
                        ey += w * tuple.Item2;
                        ez += w * tuple.Item3;

                        hx += w * tuple.Item4;
                        hy += w * tuple.Item5;
                        hz += w * tuple.Item6;


                        //Точка 4
                        a = 0.20000000f;        //
                        b = 0.20000000f;        // координаты
                        g = 0.60000000f;        //
                        w = 0.52083333f;        // вес

                        xq = g * pX1[i] + a * pX2[i] + b * pX3[i];
                        yq = g * pY1[i] + a * pY2[i] + b * pY3[i];
                        zq = g * pZ1[i] + a * pZ2[i] + b * pZ3[i];

                        x_x0 = xq - pXO[j];
                        y_y0 = yq - pYO[j];
                        z_z0 = zq - pZO[j];

                        x2 = x_x0 * x_x0;
                        y2 = y_y0 * y_y0;
                        z2 = z_z0 * z_z0;

                        r = Math.Sqrt(x2 + y2 + z2);

                        tuple = ElementFieldCalcR(ix, iy, iz, mx, my, mz, x_x0, y_y0, z_z0, x2, y2, z2, r, dS);

                        ex += w * tuple.Item1;
                        ey += w * tuple.Item2;
                        ez += w * tuple.Item3;

                        hx += w * tuple.Item4;
                        hy += w * tuple.Item5;
                        hz += w * tuple.Item6;
                    }
                    else
                    {
                        Tuple <Complex, Complex, Complex, Complex, Complex, Complex> tuple = ElementFieldCalcR(ix, iy, iz, mx, my, mz, x_x0, y_y0, z_z0, x2, y2, z2, r, dS);

                        ex += tuple.Item1; //-
                        ey += tuple.Item2; //-
                        ez += tuple.Item3; //-

                        hx += tuple.Item4; //-
                        hy += tuple.Item5; //-
                        hz += tuple.Item6; //-
                    }
                }
                reflectedNearField[j].E     = new CVector(ex, ey, ez);
                reflectedNearField[j].H     = new CVector(hx, hy, hz);
                reflectedNearField[j].Place = new Point3D(pXC[j], pYC[j], pZC[j]);
            }
            ///
            return(reflectedNearField);
        }
Example #6
0
        public static NearFieldC ReflactedNearFieldCs(Radome radUnion, NearFieldC incidentField, double freq, int proc)
        {
            double  pi    = CV.pi;
            Complex imOne = new Complex(0, 1);

            double  Omega  = CV.Omega;
            double  K_0    = CV.K_0;
            double  K2     = CV.K2;
            Complex iOmega = CV.iOmega;
            Complex Ekoeff = CV.Ekoeff;

            Complex Z0m = CV.Z0m;
            Complex Y0e = CV.Y0e;

            double cutoff_angle = CV.cutoff_angle;

            int radomeUnionSize = radUnion.CountElements;

            double[] Nx = new double[radomeUnionSize];
            double[] Ny = new double[radomeUnionSize];
            double[] Nz = new double[radomeUnionSize];

            Complex[] incEx = new Complex[radomeUnionSize];
            Complex[] incEy = new Complex[radomeUnionSize];
            Complex[] incEz = new Complex[radomeUnionSize];

            Complex[] incHx = new Complex[radomeUnionSize];
            Complex[] incHy = new Complex[radomeUnionSize];
            Complex[] incHz = new Complex[radomeUnionSize];

            int[] stenkaIndexer = new int[radomeUnionSize];

            int layersSummary = 0;

            for (int i = 0; i < radUnion.Count; i++)
            {
                layersSummary += radUnion[i].Structure.Count;
            }

            Complex[] eps_a    = new Complex[layersSummary];
            Complex[] mu_a     = new Complex[layersSummary];
            double[]  tickness = new double[layersSummary];

            //указывает сколько слоёв в каждом элементе обтекателя
            int[]    layersCount = new int[radUnion.Count];
            double[] gtickness   = new double[radUnion.Count];

            int s = 0;

            for (int i = 0; i < radUnion.Count; i++)
            {
                layersCount[i] = radUnion[i].Structure.Count;
                gtickness[i]   = radUnion[i].Structure.GeneralThickness;
                for (int r = 0; r < radUnion[i].Structure.Count; r++)
                {
                    eps_a[s]    = radUnion[i].Structure[r].Ea;
                    mu_a[s]     = radUnion[i].Structure[r].Mua;
                    tickness[s] = radUnion[i].Structure[r].Tickness;
                    s++;
                }
            }

            Point3D[] pointsCenter = new Point3D[radomeUnionSize];
            int       h            = 0;

            for (int w = 0; w < radUnion.Count; w++)
            {
                RadomeElement rad = radUnion[w];
                for (int i = 0; i < rad.Count; i++)
                {
                    Nx[h] = (-1) * rad[i].Norma.X;
                    Ny[h] = (-1) * rad[i].Norma.Y;
                    Nz[h] = (-1) * rad[i].Norma.Z;

                    incEx[h] = incidentField[h].E.X;
                    incEy[h] = incidentField[h].E.Y;
                    incEz[h] = incidentField[h].E.Z;

                    incHx[h] = incidentField[h].H.X;
                    incHy[h] = incidentField[h].H.Y;
                    incHz[h] = incidentField[h].H.Z;

                    pointsCenter[h] = rad[i].Center;

                    stenkaIndexer[h] = w;
                    h++;
                }
            }

            int        numberElements     = incidentField.Count;
            NearFieldC reflectedNearField = new NearFieldC(numberElements);

            Task[] tasks = new Task[proc];
            for (int g = 0; g < proc; g++)
            {
                tasks[g] = Task.Factory.StartNew((Object obj) =>
                {
                    int cur_proc = (int)obj;
                    int start    = GetStartIndex(cur_proc, proc, numberElements);
                    int end      = GetEndIndex(cur_proc, proc, numberElements);


                    for (int j = start; j <= end; j++)
                    {
                        double thetaLoc = 0;

                        double nx = Nx[j];
                        double ny = Ny[j];
                        double nz = Nz[j];

                        Complex Eincx = incEx[j];
                        Complex Eincy = incEy[j];
                        Complex Eincz = incEz[j];

                        Complex Hincx = incHx[j];
                        Complex Hincy = incHy[j];
                        Complex Hincz = incHz[j];

                        Complex HincxCoj = Complex.Conjugate(incHx[j]);
                        Complex HincyCoj = Complex.Conjugate(incHy[j]);
                        Complex HinczCoj = Complex.Conjugate(incHz[j]);

                        Complex JincComplexx = Eincy * HinczCoj - Eincz * HincyCoj;
                        Complex JincComplexy = Eincz * HincxCoj - Eincx * HinczCoj;
                        Complex JincComplexz = Eincx * HincyCoj - Eincy * HincxCoj;

                        double kx = JincComplexx.Real;
                        double ky = JincComplexy.Real;
                        double kz = JincComplexz.Real;

                        double modulus = Math.Sqrt(kx * kx + ky * ky + kz * kz);
                        kx            /= modulus;
                        ky            /= modulus;
                        kz            /= modulus;

                        double scalNK = kx * nx + ky * ny + kz * nz;                        // скалярное произведение вектора нормали n и вектора k;
                        //
                        // Определение thetaLoc
                        //
                        if (Math.Abs(scalNK) >= 1)
                        {
                            thetaLoc = 0;
                        }
                        else if (Math.Abs(scalNK) >= 0.035)
                        {
                            thetaLoc = Math.Acos(scalNK);                // угол theta в локальной системе координат, в радианах
                        }
                        else if (Math.Abs(scalNK) >= 0)
                        {
                            thetaLoc = cutoff_angle;
                        }

                        double VincRx, VincRy, VincRz;
                        if (thetaLoc > 0.001)
                        {
                            VincRx          = ky * nz - kz * ny;
                            VincRy          = kz * nx - kx * nz;
                            VincRz          = kx * ny - ky * nx;
                            double modulus2 = Math.Sqrt(VincRx * VincRx + VincRy * VincRy + VincRz * VincRz);
                            VincRx         /= modulus2;
                            VincRy         /= modulus2;
                            VincRz         /= modulus2;
                        }
                        else
                        {
                            if (Math.Abs(nx) < 0.98)
                            {
                                VincRx          = 0;
                                VincRy          = nz;
                                VincRz          = (-1) * ny;
                                double modulus2 = Math.Sqrt(VincRy * VincRy + VincRz * VincRz);

                                VincRy /= modulus2;
                                VincRz /= modulus2;
                            }
                            else
                            {
                                VincRx          = (-1) * nz;
                                VincRy          = 0;
                                VincRz          = nx;
                                double modulus2 = Math.Sqrt(VincRx * VincRx + VincRz * VincRz);
                                VincRx         /= modulus2;

                                VincRz /= modulus2;
                            }
                        }
                        double VincLx = ky * VincRz - kz * VincRy;
                        double VincLy = kz * VincRx - kx * VincRz;
                        double VincLz = kx * VincRy - ky * VincRx;

                        double modulus3 = Math.Sqrt(VincLx * VincLx + VincLy * VincLy + VincLz * VincLz);
                        VincLx         /= modulus3;
                        VincLy         /= modulus3;
                        VincLz         /= modulus3;

                        double kp1 = K_0 * Math.Sin(thetaLoc);   // kp1, kp2 - пространственные частоты


                        double kappa2 = kp1 * kp1;
                        Stenka st     = radUnion[stenkaIndexer[j]].Structure;
                        Tuple <Complex, Complex, Complex, Complex> reflect = TRCoeffitients.ReflectionCoefficientCalc2(st, kappa2, thetaLoc, Omega, K2, Y0e, Z0m);
                        Complex refE = reflect.Item1;
                        Complex refH = reflect.Item2;
                        Complex tE   = reflect.Item3;
                        Complex tH   = reflect.Item4;

                        Complex EincL = Eincx * VincLx + Eincy * VincLy + Eincz * VincLz;
                        Complex EincR = Eincx * VincRx + Eincy * VincRy + Eincz * VincRz;

                        Complex HincL = Hincx * VincLx + Hincy * VincLy + Hincz * VincLz;
                        Complex HincR = Hincx * VincRx + Hincy * VincRy + Hincz * VincRz;


                        double VrefRx = VincRx;
                        double VrefRy = VincRy;
                        double VrefRz = VincRz;

                        //double doubleVincLByNScal = Math.Abs(VincLx * nx + VincLy * ny + VincLz * nz);
                        double kref_x = kx - 2 * nx * Math.Cos(thetaLoc);
                        double kref_y = ky - 2 * ny * Math.Cos(thetaLoc);
                        double kref_z = kz - 2 * nz * Math.Cos(thetaLoc);

                        //double VrefLx = (2 * doubleVincLByNScal * nx) + VincLx;
                        //double VrefLy = (2 * doubleVincLByNScal * ny) + VincLy;
                        //double VrefLz = (2 * doubleVincLByNScal * nz) + VincLz;

                        double VrefLx = -(kref_y * VincRz - kref_z * VincRy);
                        double VrefLy = -(kref_z * VincRx - kref_x * VincRz);
                        double VrefLz = -(kref_x * VincRy - kref_y * VincRx);

                        double modulus4 = Math.Sqrt(VrefLx * VrefLx + VrefLy * VrefLy + VrefLz * VrefLz);
                        VrefLx         /= modulus4;
                        VrefLy         /= modulus4;
                        VrefLz         /= modulus4;

                        Complex ErefLx = refE * EincL * VrefLx; //(2 * (SCVector.Scal(EincL, n) * n) - EincL)
                        Complex ErefLy = refE * EincL * VrefLy;
                        Complex ErefLz = refE * EincL * VrefLz;

                        Complex ErefRx = refH * EincR * VrefRx;
                        Complex ErefRy = refH * EincR * VrefRy;
                        Complex ErefRz = refH * EincR * VrefRz;

                        Complex HrefLx = refH * HincL * VrefLx;
                        Complex HrefLy = refH * HincL * VrefLy;
                        Complex HrefLz = refH * HincL * VrefLz;

                        Complex HrefRx = refE * HincR * VrefRx;
                        Complex HrefRy = refE * HincR * VrefRy;
                        Complex HrefRz = refE * HincR * VrefRz;


                        Complex Erefx = (-1) * (ErefLx + ErefRx);
                        Complex Erefy = (-1) * (ErefLy + ErefRy);
                        Complex Erefz = (-1) * (ErefLz + ErefRz);

                        Complex Hrefx = HrefLx + HrefRx;
                        Complex Hrefy = HrefLy + HrefRy;
                        Complex Hrefz = HrefLz + HrefRz;

                        reflectedNearField[j].E     = new CVector(Erefx, Erefy, Erefz); //
                        reflectedNearField[j].H     = new CVector(Hrefx, Hrefy, Hrefz); //
                        reflectedNearField[j].Place = pointsCenter[j];
                    }
                }, g);
            }
            Task.WaitAll(tasks);
            return(reflectedNearField);
        }
Example #7
0
        unsafe public static NearFieldC ReflactedNearFieldCpp(Radome radUnion, NearFieldC incidentField, double freq, int proc)
        {
            int radomeUnionSize = radUnion.CountElements;

            double[] Nx = new double[radomeUnionSize];
            double[] Ny = new double[radomeUnionSize];
            double[] Nz = new double[radomeUnionSize];

            Complex[] incEx = new Complex[radomeUnionSize];
            Complex[] incEy = new Complex[radomeUnionSize];
            Complex[] incEz = new Complex[radomeUnionSize];

            Complex[] incHx = new Complex[radomeUnionSize];
            Complex[] incHy = new Complex[radomeUnionSize];
            Complex[] incHz = new Complex[radomeUnionSize];

            int[] stenkaIndexer = new int[radomeUnionSize];

            int layersSummary = 0;

            for (int i = 0; i < radUnion.Count; i++)
            {
                layersSummary += radUnion[i].Structure.Count;
            }

            Complex[] eps_a    = new Complex[layersSummary];
            Complex[] mu_a     = new Complex[layersSummary];
            double[]  tickness = new double[layersSummary];

            //указывает сколько слоёв в каждом элементе обтекателя
            int[]    layersCount = new int[radUnion.Count];
            double[] gtickness   = new double[radUnion.Count];

            int s = 0;

            for (int i = 0; i < radUnion.Count; i++)
            {
                layersCount[i] = radUnion[i].Structure.Count;
                gtickness[i]   = radUnion[i].Structure.GeneralThickness;
                for (int r = 0; r < radUnion[i].Structure.Count; r++)
                {
                    eps_a[s]    = radUnion[i].Structure[r].Ea;
                    mu_a[s]     = radUnion[i].Structure[r].Mua;
                    tickness[s] = radUnion[i].Structure[r].Tickness;
                    s++;
                }
            }

            double[] px = new double[radomeUnionSize];
            double[] py = new double[radomeUnionSize];
            double[] pz = new double[radomeUnionSize];
            int      h  = 0;

            for (int w = 0; w < radUnion.Count; w++)
            {
                RadomeElement rad = radUnion[w];
                for (int i = 0; i < rad.Count; i++)
                {
                    Nx[h] = (-1) * rad[i].Norma.X;
                    Ny[h] = (-1) * rad[i].Norma.Y;
                    Nz[h] = (-1) * rad[i].Norma.Z;

                    incEx[h] = incidentField[h].E.X;
                    incEy[h] = incidentField[h].E.Y;
                    incEz[h] = incidentField[h].E.Z;

                    incHx[h] = incidentField[h].H.X;
                    incHy[h] = incidentField[h].H.Y;
                    incHz[h] = incidentField[h].H.Z;

                    px[h] = rad[i].Center.X;
                    py[h] = rad[i].Center.Y;
                    pz[h] = rad[i].Center.Z;

                    stenkaIndexer[h] = w;
                    h++;
                }
            }

            int        numberElements     = incidentField.Count;
            NearFieldC reflectedNearField = new NearFieldC(numberElements);

            CComplex *sol = ReflactedFromRadomeNF(incEx, incEy, incEz, incHx, incHy, incHz,
                                                  Nx, Ny, Nz, px, py, pz,
                                                  eps_a, mu_a, tickness, gtickness, layersCount, stenkaIndexer,
                                                  numberElements, freq, ref proc);


            for (int i = 0; i < numberElements; i++)
            {
                reflectedNearField[i].E     = new CVector(new Complex(sol[i * 6 + 0].re, sol[i * 6 + 0].im), new Complex(sol[i * 6 + 1].re, sol[i * 6 + 1].im), new Complex(sol[i * 6 + 2].re, sol[i * 6 + 2].im));
                reflectedNearField[i].H     = new CVector(new Complex(sol[i * 6 + 3].re, sol[i * 6 + 3].im), new Complex(sol[i * 6 + 4].re, sol[i * 6 + 4].im), new Complex(sol[i * 6 + 5].re, sol[i * 6 + 5].im));
                reflectedNearField[i].Place = new Point3D(px[i], py[i], pz[i]);
            }
            return(reflectedNearField);
        }
Example #8
0
        public static NearFieldC SurfaceCurToGeometryCs(Aperture app, Radome geom, double freq, float dim, int proc)
        {
            Complex imOneMin = new Complex(0, -1);      // минус мнимая единица
            double  pi       = CV.pi;
            Complex imOne    = new Complex(0, 1);


            double  Lambda  = CV.c_0 / freq;
            double  Omega   = 2 * pi * freq;
            double  K_0     = 2 * pi / Lambda; // волновое число 2pi/lambda
            double  K2      = K_0 * K_0;
            Complex iomega  = imOne * Omega;
            Complex Ekoeff  = (-1.0) / (iomega * CV.E_0);         // 1/i*omega*E_0
            Complex Mukoeff = (-1.0) / (iomega * CV.Mu_0);        // -1/i*omega*Mu_0

            int ApSize = app.Count;

            double[] ApX  = new double[ApSize];
            double[] ApY  = new double[ApSize];
            double[] ApZ  = new double[ApSize];
            double[] ApS  = new double[ApSize];
            float    dim2 = dim * dim;

            for (int i = 0; i < ApSize; i++)
            {
                ApX[i] = dim * app[i].Center.X;
                ApY[i] = dim * app[i].Center.Y;
                ApZ[i] = dim * app[i].Center.Z;
                ApS[i] = dim2 * app[i].Area;
            }


            Complex[] Ix = new Complex[ApSize];
            Complex[] Iy = new Complex[ApSize];
            Complex[] Iz = new Complex[ApSize];

            Complex[] Mx = new Complex[ApSize];
            Complex[] My = new Complex[ApSize];
            Complex[] Mz = new Complex[ApSize];

            for (int j = 0; j < ApSize; j++)
            {
                Ix[j] = app.ApertureCurrent[j].I.X;
                Iy[j] = app.ApertureCurrent[j].I.Y;
                Iz[j] = app.ApertureCurrent[j].I.Z;

                Mx[j] = app.ApertureCurrent[j].M.X;
                My[j] = app.ApertureCurrent[j].M.Y;
                Mz[j] = app.ApertureCurrent[j].M.Z;
            }

            int GeoSize = geom.CountElements;

            double[] GeoX = new double[GeoSize];
            double[] GeoY = new double[GeoSize];
            double[] GeoZ = new double[GeoSize];

            int h = 0;

            for (int r = 0; r < geom.Count; r++)
            {
                RadomeElement finalGeom = geom[r];

                for (int k = 0; k < finalGeom.Count; k++)
                {
                    GeoX[h] = finalGeom[h].Center.X * dim;
                    GeoY[h] = finalGeom[h].Center.Y * dim;
                    GeoZ[h] = finalGeom[h].Center.Z * dim;
                    h++;
                }
            }


            Complex    ex, ey, ez, hx, hy, hz;
            NearFieldC outField = new NearFieldC(GeoSize);


            for (int j = 0; j < GeoSize; j++)
            {
                //st.Start();
                ex = new System.Numerics.Complex(0, 0);
                ey = new System.Numerics.Complex(0, 0);
                ez = new System.Numerics.Complex(0, 0);

                hx = new System.Numerics.Complex(0, 0);
                hy = new System.Numerics.Complex(0, 0);
                hz = new System.Numerics.Complex(0, 0);

                float xsecond = Convert.ToSingle(GeoX[j] * dim);
                float ysecond = Convert.ToSingle(GeoY[j] * dim);
                float zsecond = Convert.ToSingle(GeoZ[j] * dim);

                Point3D pointsecond = new Point3D(xsecond, ysecond, zsecond);


                for (int p = 0; p < ApSize; p++)
                {
                    //
                    //	Координаты
                    //
                    float xprime = Convert.ToSingle(ApX[p] * dim);
                    float yprime = Convert.ToSingle(ApY[p] * dim);
                    float zprime = Convert.ToSingle(ApZ[p] * dim);

                    Point3D pointprime = new Point3D(xprime, yprime, zprime);

                    CVector i      = new CVector(Ix[p], Iy[p], Iz[p]);
                    CVector m      = new CVector(Mx[p], My[p], Mz[p]);
                    float   square = Convert.ToSingle(ApS[p] * dim2);

                    //Field FieldC = ElementFieldCalcP(icur, mcur, pointprime, pointsecond, square);

                    //
                    //  Переменные
                    //
                    double x_x0 = xprime - xsecond;
                    double y_y0 = yprime - ysecond;
                    double z_z0 = zprime - zsecond;
                    double x2   = x_x0 * x_x0;
                    double y2   = y_y0 * y_y0;
                    double z2   = z_z0 * z_z0;

                    double  r       = Math.Sqrt(x2 + y2 + z2);
                    Complex exp_ikr = new Complex(Math.Cos(K_0 * r), -Math.Sin(K_0 * r));
                    //Complex exp_ikr = Complex.Exp(imOneMin * K_0 * r);

                    Complex funG = exp_ikr / (4 * pi * r);
                    double  r2   = r * r;
                    double  r4   = r2 * r2;

                    //
                    //НАЧАЛО КОСТИНЫ ФОРМУЛЫ
                    //
                    Complex coeffA = imOneMin * K_0 / r - 1.0 / r2;
                    Complex coeffB = (3.0 + 3.0 * imOne * K_0 * r - K2 * r2) / r4;

                    Complex dx = x_x0 * coeffA * funG;
                    Complex dy = y_y0 * coeffA * funG;
                    Complex dz = z_z0 * coeffA * funG;

                    Complex dxx = (x2 * coeffB + coeffA) * funG;
                    Complex dyy = (y2 * coeffB + coeffA) * funG;
                    Complex dzz = (z2 * coeffB + coeffA) * funG;

                    Complex dxy = (x_x0 * y_y0 * coeffB) * funG;
                    Complex dxz = (x_x0 * z_z0 * coeffB) * funG;
                    Complex dyz = (y_y0 * z_z0 * coeffB) * funG;
                    //
                    // КОНЕЦ
                    //

                    ex += (-1) * (Ekoeff * (K2 * i.X * funG + i.X * dxx + i.Y * dxy + i.Z * dxz) * square - (m.Z * dy - m.Y * dz) * square);  //-
                    ey += (-1) * (Ekoeff * (K2 * i.Y * funG + i.Y * dyy + i.Z * dyz + i.X * dxy) * square - (m.X * dz - m.Z * dx) * square);  //-
                    ez += (-1) * (Ekoeff * (K2 * i.Z * funG + i.Z * dzz + i.X * dxz + i.Y * dyz) * square - (m.Y * dx - m.X * dy) * square);  //-

                    hx += (-1) * (Mukoeff * (K2 * m.X * funG + m.X * dxx + m.Y * dxy + m.Z * dxz) * square + (i.Z * dy - i.Y * dz) * square); //+
                    hy += (-1) * (Mukoeff * (K2 * m.Y * funG + m.X * dxy + m.Y * dyy + m.Z * dyz) * square + (i.X * dz - i.Z * dx) * square); //+
                    hz += (-1) * (Mukoeff * (K2 * m.Z * funG + m.X * dxz + m.Y * dyz + m.Z * dzz) * square + (i.Y * dx - i.X * dy) * square); //+
                }
                outField[j].E     = new CVector(ex, ey, ez);
                outField[j].H     = new CVector(hx, hy, hz);
                outField[j].Place = new Point3D(GeoX[j], GeoY[j], GeoZ[j]);
            }
            return(outField);
        }
Example #9
0
        public static NearFieldC GetExitationField(Current current, Radome radUnion, Direction direction)
        {
            double  nx, ny, nz;
            Complex ix, iy, iz, mx, my, mz;

            Complex ex;
            Complex ey;
            Complex ez;

            Complex hx;
            Complex hy;
            Complex hz;

            int        generalTrianglesNumber = radUnion.CountElements;
            NearFieldC outField = new NearFieldC(generalTrianglesNumber);


            for (int i = 0; i < radUnion.Count; i++)
            {
                RadomeElement geometry = radUnion[i];

                for (int j = 0; j < generalTrianglesNumber; j++)
                {
                    //
                    // Выбор нормали
                    //
                    //Triangle element = geometry.triangles[j];

                    double upDown = 1;

                    if (direction == Direction.Inside)
                    {
                        upDown = -1;
                    }
                    //
                    // Загрузка полей
                    //
                    nx = upDown * geometry[j].Norma.X;
                    ny = upDown * geometry[j].Norma.Y;
                    nz = upDown * geometry[j].Norma.Z;


                    ix = current.I[j].X;
                    iy = current.I[j].Y;
                    iz = current.I[j].Z;

                    mx = current.M[j].X;
                    my = current.M[j].Y;
                    mz = current.M[j].Z;

                    //
                    // Расчет возбуждаемых токов
                    //
                    ex = mz * ny - my * nz;        // x - компонента электрического тока на внутренней стороне укрытия
                    ey = mx * nz - mz * nx;        // y - компонента электрического тока на внутренней стороне укрытия
                    ez = my * nx - mx * ny;        // z - компонента электрического тока на внутренней стороне укрытия

                    hx = nz * iy - ny * iz;        // x - компонента магнитного тока на внутренней стороне укрытия
                    hy = nx * iz - nz * ix;        // y - компонента магнитного тока на внутренней стороне укрытия
                    hz = ny * ix - nx * iy;        // z - компонента магнитного тока на внутренней стороне укрытия


                    outField[j].E     = new CVector(ex, ey, ez);
                    outField[j].H     = new CVector(hx, hy, hz);
                    outField[j].Place = geometry[j].Center;
                }
            }
            return(outField);
        }
Example #10
0
        //Статические методы класса
        public static Current CurrentsExitetion(NearFieldC incidentfield, Radome obj, Direction direction)
        {
            double  nx, ny, nz;
            Complex ex, ey, ez, hx, hy, hz;
            Complex ix, iy, iz, mx, my, mz;

            int trianglesNumber = incidentfield.Count;

            CVector[] I     = new CVector[trianglesNumber];
            CVector[] M     = new CVector[trianglesNumber];
            Point3D[] Place = new Point3D[trianglesNumber];
            double[]  Area  = new double[trianglesNumber];

            int h = 0;

            for (int r = 0; r < obj.Count; r++)
            {
                RadomeElement geomObj       = obj[r];
                int           countElements = geomObj.Count;
                for (int j = 0; j < countElements; j++)
                {
                    //
                    // Выбор нормали
                    //
                    //Triangle element = geomObj.triangles[j];

                    double upDown = 1;

                    if (direction == Direction.Inside)
                    {
                        upDown = -1;
                    }

                    nx = upDown * geomObj[j].Norma.X;
                    ny = upDown * geomObj[j].Norma.Y;
                    nz = upDown * geomObj[j].Norma.Z;


                    //
                    // Загрузка полей
                    //
                    ex = incidentfield[h].E.X;
                    ey = incidentfield[h].E.Y;
                    ez = incidentfield[h].E.Z;

                    hx = incidentfield[h].H.X;
                    hy = incidentfield[h].H.Y;
                    hz = incidentfield[h].H.Z;

                    //
                    // Расчет возбуждаемых токов
                    //
                    ix = hz * ny - hy * nz;        //x - компонента электрического тока на внутренней стороне укрытия
                    iy = hx * nz - hz * nx;        //y - компонента электрического тока на внутренней стороне укрытия
                    iz = hy * nx - hx * ny;        //z - компонента электрического тока на внутренней стороне укрытия

                    mx = nz * ey - ny * ez;        //x - компонента магнитного тока на внутренней стороне укрытия
                    my = nx * ez - nz * ex;        //y - компонента магнитного тока на внутренней стороне укрытия
                    mz = ny * ex - nx * ey;        //z - компонента магнитного тока на внутренней стороне укрытия

                    I[h]     = new CVector(ix, iy, iz);
                    M[h]     = new CVector(mx, my, mz);
                    Place[h] = geomObj[j].Center;
                    Area[h]  = geomObj[j].Area;
                    h++;
                }
            }
            return(new Current(I, M, Place, Area));
        }