Example #1
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool DoInit()
        {
            objEff = new ObjEffect();
            objEff.Init();

            return(true);
        }
Example #2
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool DoInit()
        {
            objEff = new ObjEffect();
            objEff.Init();

            return true;
        }
Example #3
0
/// public メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public bool Init()
        {
            actorCh = new ActorChHero();
            actorCh.Init();

            objShadow = new ObjEffect();
            objShadow.Init();
            return(true);
        }
Example #4
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        protected override bool DoInit()
        {
            objCh = new ObjChMonument();
            objCh.Init();

            objShadow = new ObjEffect();
            objShadow.Init();
            objShadowMax = new ObjEffect();
            objShadowMax.Init();
            ShadowSize  = 18.0f;
            ShadowScale = 0;


            return(true);
        }
Example #5
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        protected override bool DoInit()
        {
            objCh = new ObjChMonument();
            objCh.Init();

            objShadow = new ObjEffect();
            objShadow.Init();
            objShadowMax = new ObjEffect();
            objShadowMax.Init();
            ShadowSize = 18.0f;
            ShadowScale = 0;

            return true;
        }
Example #6
0
        /// public メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public bool Init()
        {
            actorCh = new ActorChHero();
            actorCh.Init();

            objShadow = new ObjEffect();
            objShadow.Init();
            return true;
        }