/// 初期化 protected override bool DoInit() { objCh = new ObjChMonster(TexId); objSpeech = new ObjSpeechballoon(TexId, 0); objCh.Init(); if (objCh.texId != (int)Data.Tex2dResId.Necromancer1) { objSpeech.Init(); } MovedFlag = false; FrameFlag = true; return(true); }
/// 初期化 protected override bool DoInit() { objCh = new ObjChMonster(TexId); objSpeech = new ObjSpeechballoon(TexId, 0); objCh.Init(); if (TexId != 4) { objSpeech.Init(); } MovedFlag = false; FrameFlag = true; return(true); }
/// 初期化 protected override bool DoInit() { objCh = new ObjChMonster(TexId); objSpeech = new ObjSpeechballoon(TexId ,0); objCh.Init(); if(objCh.texId != (int)Data.Tex2dResId.Necromancer1){ objSpeech.Init(); } MovedFlag = false; FrameFlag = true; return true; }
/// 初期化 protected override bool DoInit() { objCh = new ObjChMonster(TexId); objSpeech = new ObjSpeechballoon(TexId ,0); objCh.Init(); if(TexId != 4){ objSpeech.Init(); } MovedFlag = false; FrameFlag = true; return true; }