Example #1
0
        /// 破棄
        public override void Term()
        {
            DoTerm();

            objCam.Term();
            objCam = null;
        }
Example #2
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool Init()
        {
            objCam = new ObjCamera();
            objCam.Init();

            return(DoInit());
        }
Example #3
0
        /// カメラの世界に対するY軸回転のみの行列を返す
        public Matrix4 GetCamMatrixRotY()
        {
            ObjCamera camObj = actorBehind.Obj;

            float a_Cal  = (float)(3.141593f / 180.0);
            float angleY = camObj.TrgRot.Y * a_Cal;

            return(Matrix4.RotationY(angleY));
        }
Example #4
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool Init()
        {
            objCam = new ObjCamera();
            objCam.Init();

            return( DoInit() );
        }
Example #5
0
        /// 破棄
        public override void Term()
        {
            DoTerm();

            objCam.Term();
            objCam    = null;
        }