Example #1
0
        private bool makeHouseAndEnTimer()
        {
            if (countTime % (int)Data.SetupValue.NewMonumentAppearTime == 0)
            {
                if (CtrlHouse.GetEntryNum() < ctrlHobit.GetEntryNum() * (int)Data.SetupValue.BonusNewMoHouseLimit / 10.0f * ctrlMo.GetEntryNum())
                {
                    AddHouseFromMo = true;
                }
                if (ctrlHobit.GetEntryNum() < CtrlTo.GetEntryNum() * (int)Data.SetupValue.NewEnemyMultipleTower / 10.0f * (int)Data.SetupValue.BonusNewMoEnemyLimit / 10.0f * ctrlMo.GetEntryNum())
                {
                    AddEnemyFromMo = true;
                }

                /*
                 * countTime = (int)Data.SetupValue.NewMonumentAppearTime +
                 *                                              StaticDataList.getRandom(-(int)(Data.SetupValue.NewMonumentAppearTime)/3,(int)(Data.SetupValue.NewMonumentAppearTime)/3);
                 */
            }

            return(true);
        }