public AudioStream.Builder GetStreamBuilder() { AudioStream stream = _audioStreamPool.Get <AudioStream>(); var builder = new AudioStream.Builder(stream); builder.SetOnComplete(() => { _audioStreamPool.Return(stream.gameObject); }); return(builder); }
public static AudioStream.Builder GetBuilder(AudioSource source) { var builder = new AudioStream.Builder(AudioStream.CreateFromSource(source)); return(builder); }