public void Enter() { // load menu UI if (_scenesManager == null) { _scenesManager = ScenesManager.Instance; } _scenesManager.LoadScene(_uIsceneName); }
public void Enter() { //Debug.Log("Enter - Loading_State"); // load scene if (_scenesManager == null) { _scenesManager = ScenesManager.Instance; } _scenesManager.LoadScene(_sceneName); }
public void Enter() { // load UI LevelEnd if (_scenesManager == null) { _scenesManager = ScenesManager.Instance; } _scenesManager.LoadScene(_uIsceneName); _scenesManager.UnLoadScene("Game"); _scenesManager.UnLoadScene("UIGame"); }