void CopyFrom(PlayerWeaponCustomizeComponent comp) { GrenadeConstWeaponKey = comp.GrenadeConstWeaponKey; EmptyConstWeaponkey = comp.EmptyConstWeaponkey; BagOpenLimitTime = comp.BagOpenLimitTime; BagLockState = comp.BagLockState; TacticWeapon = comp.TacticWeapon; }
void CopyFrom(PlayerWeaponCustomizeComponent comp) { GrenadeConstWeaponKey = comp.GrenadeConstWeaponKey; EmptyConstWeaponkey = comp.EmptyConstWeaponkey; BagOpenLimitTime = comp.BagOpenLimitTime; BagLockState = comp.BagLockState; TacticWeapon = comp.TacticWeapon; HeldBagPointer = comp.HeldBagPointer; HeldSlotPointer = comp.HeldSlotPointer; LastSlotPointer = comp.LastSlotPointer; }
void CopyFrom(PlayerWeaponCustomizeComponent comp) { GrenadeConstWeaponKey = comp.GrenadeConstWeaponKey; EmptyConstWeaponkey = comp.EmptyConstWeaponkey; }