Example #1
0
        public void RemoveCharacterSkill(int characterId, App.Model.Belong belong, int skillId)
        {
            MCharacter mCharacter          = System.Array.Find(mBaseMap.Characters, c => c.CharacterId == characterId && c.Belong == belong);
            List <App.Model.MSkill> skills = mCharacter.Skills.ToList();
            int index = skills.FindIndex(s => s.SkillId == skillId);

            skills.RemoveAt(index);
            mCharacter.Skills = skills.ToArray();
            if (mCharacter.CurrentSkill.SkillId == skillId)
            {
                mCharacter.CurrentSkill = System.Array.Find(mCharacter.Skills, s => App.Model.Master.MSkill.IsWeaponType(s.Master, mCharacter.WeaponType));
            }
        }
Example #2
0
        public void AddCharacterSkill(int characterId, App.Model.Belong belong, int skillId, int skillLevel)
        {
            MCharacter mCharacter = System.Array.Find(mBaseMap.Characters, c => c.CharacterId == characterId && c.Belong == belong);

            App.Model.MSkill mSkill = new App.Model.MSkill();
            mSkill.Id      = mCharacter.Skills[mCharacter.Skills.Length - 1].Id + 1;
            mSkill.SkillId = skillId;
            mSkill.Level   = skillLevel;
            List <App.Model.MSkill> skills = mCharacter.Skills.ToList();

            skills.Add(mSkill);
            mCharacter.Skills = skills.ToArray();
            if (App.Model.Master.MSkill.IsSkillType(mSkill.Master, App.Model.SkillType.ability))
            {
                int hp = mCharacter.Hp;
                int mp = mCharacter.Mp;
                mCharacter.StatusInit();
                mCharacter.Hp = hp + mSkill.Master.hp;
                mCharacter.Mp = mp + mSkill.Master.mp;
            }
        }