Example #1
0
        private void CallbackBySocketException(AipcConnection connection, SocketException exception, bool isRead)
        {
            int handle = connection.ConnectionAttributes.HandleNumber;

            switch (exception.SocketErrorCode)
            {
            case SocketError.TimedOut:
                connection.MakeCallback("timeout", ASymbol.Create("Timeout"));
                break;

            case SocketError.Interrupted:
                connection.MakeCallback("interrupt", ASymbol.Create("Interrupted"));
                break;

            case SocketError.NoBufferSpaceAvailable:
                connection.MakeCallback(isRead ? "buffread" : "buffwrite",
                                        ASymbol.Create(String.Concat(isRead ? "Read " : "Write ", "buffer is full")));
                this.Close(connection.ConnectionAttributes.HandleNumber);
                break;

            case SocketError.NotInitialized:
            case SocketError.NotConnected:
                this.Close(connection.ConnectionAttributes.HandleNumber);
                break;

            case SocketError.ConnectionReset:
            default:
                connection.MakeCallback("reset", ASymbol.Create("unknown State"));
                this.Close(connection.ConnectionAttributes.HandleNumber);
                break;
            }
        }
Example #2
0
        public void InitFromListener(ConnectionAttribute connectionAttribute, AipcAttribute aipcAttributes, Socket socket)
        {
            ConnectionAttribute attribute = connectionAttribute.Clone();

            attribute.IsListener = false;
            AipcConnection connection = Create(attribute, aipcAttributes, socket);

            connection.AipcAttributes.Listener = connectionAttribute.HandleNumber;
            connection.MakeCallback("connected", AInteger.Create(connection.AipcAttributes.Listener));
        }
Example #3
0
        private void NetworkLoop()
        {
            while (true)
            {
                Thread.Sleep(1);

                List <AipcConnection> connectionList = new List <AipcConnection>();
                List <Socket>         readList       = new List <Socket>();
                List <Socket>         writeList      = new List <Socket>();
                List <Socket>         errorList      = new List <Socket>();

                Dictionary <int, AipcConnection> rosterCopy;

                lock (mutex)
                {
                    rosterCopy = new Dictionary <int, AipcConnection>(roster);
                }

                //collect connections without readpause and writepause?!

                foreach (var item in rosterCopy)
                {
                    if (!item.Value.ConnectionAttributes.IsListener && item.Value.Socket != null)
                    {
                        connectionList.Add(item.Value);
                        readList.Add(item.Value.Socket);

                        if (item.Value.WriteBufferContentSize != 0)
                        {
                            writeList.Add(item.Value.Socket);
                        }
                    }
                }

                if (readList.Count != 0 || writeList.Count != 0)
                {
                    try
                    {
                        Socket.Select(readList, writeList, errorList, 100);
                    }
                    catch (SocketException)
                    {
                        continue;
                    }
                }

                foreach (Socket socket in readList)
                {
                    AipcConnection connection =
                        connectionList.Where <AipcConnection>(conn => conn.Socket == socket).FirstOrDefault <AipcConnection>();

                    if (connection == null || !connection.isOpen)
                    {
                        continue;
                    }

                    try
                    {
                        AType message = connection.Read();
                    }
                    catch (ADAPException)
                    {
                        this.Close(connection.ConnectionAttributes.HandleNumber);
                        connection.MakeCallback("reset", ASymbol.Create("readImport"));
                    }
                    catch (SocketException exception)
                    {
                        writeList.Remove(connection.Socket); // this should only happen at unknown state but...
                        CallbackBySocketException(connection, exception, true);
                    }
                    catch (ObjectDisposedException)
                    {
                        this.Close(connection.ConnectionAttributes.HandleNumber);
                    }
                    catch (NullReferenceException)
                    {
                        this.Close(connection.ConnectionAttributes.HandleNumber);
                    }
                }

                foreach (Socket socket in writeList)
                {
                    AipcConnection connection =
                        connectionList.Where <AipcConnection>(conn => conn.Socket == socket).FirstOrDefault <AipcConnection>();

                    if (connection == null || !connection.isOpen)
                    {
                        continue;
                    }

                    try
                    {
                        connection.Send();
                    }
                    catch (SocketException exception)
                    {
                        CallbackBySocketException(connection, exception, false);
                    }
                    catch (ObjectDisposedException)
                    {
                        this.Close(connection.ConnectionAttributes.HandleNumber);
                    }
                    catch (NullReferenceException)
                    {
                        this.Close(connection.ConnectionAttributes.HandleNumber);
                    }
                }

                HashSet <AipcConnection> actualRetryList;

                lock (mutex)
                {
                    actualRetryList = retryList;
                    retryList       = new HashSet <AipcConnection>();
                }

                foreach (AipcConnection item in actualRetryList)
                {
                    item.Open();
                }
            }
        }
Example #4
0
        private void CallbackBySocketException(AipcConnection connection, SocketException exception, bool isRead)
        {
            int handle = connection.ConnectionAttributes.HandleNumber;

            switch (exception.SocketErrorCode)
            {
                case SocketError.TimedOut:
                    connection.MakeCallback("timeout", ASymbol.Create("Timeout"));
                    break;
                case SocketError.Interrupted:
                    connection.MakeCallback("interrupt", ASymbol.Create("Interrupted"));
                    break;
                case SocketError.NoBufferSpaceAvailable:
                    connection.MakeCallback(isRead ? "buffread" : "buffwrite",
                                            ASymbol.Create(String.Concat(isRead ? "Read " : "Write ", "buffer is full")));
                    this.Close(connection.ConnectionAttributes.HandleNumber);
                    break;
                case SocketError.NotInitialized:
                case SocketError.NotConnected:
                    this.Close(connection.ConnectionAttributes.HandleNumber);
                    break;
                case SocketError.ConnectionReset:
                default:
                    connection.MakeCallback("reset", ASymbol.Create("unknown State"));
                    this.Close(connection.ConnectionAttributes.HandleNumber);
                    break;
            }
        }