Example #1
0
        // --- Constructors ---
        public AttackDecisionGui(GSGameplay pmGState, ref GameExt pmGame, ref BattleMap pmMap)
        {
            gstate=	pmGState;
            game=	pmGame;
            map=	pmMap;

            background=	new Control(game);
            leftPanel=	new Control(game);
            rightPanel=	new Control(game);
            lpName=	new Label(game);
            lpStats=	new Label[8];
            for(int i= 0; i< lpStats.Length; i++)
                lpStats[i]=	new Label(game);
            rpName=	new Label(game);
            rpStats=	new Label[8];
            for(int i= 0; i< rpStats.Length; i++)
                rpStats[i]=	new Label(game);
            accuracyLbl=	new Label(game);
            accuracy=	new Label(game);
            critLbl=	new Label(game);
            crit=	new Label(game);
            dmgLbl=	new Label(game);
            dmg=	new Label(game);
            commit=	new Button(game);
            cancel=	new Button(game);
        }
Example #2
0
 // --- Constructors ---
 public EnemyUnitGui(GSGameplay pmGState, ref GameExt pmGame, ref BattleMap pmMap)
 {
     gstate=	pmGState;
     game=	pmGame;
     map=	pmMap;
     set=	new Control(game);
     skills=	new Button(game);
     stats=	new Button(game);
     exit=	new Button(game);
     tick=	0;
 }
Example #3
0
 // --- Constructors ---
 public PlayerUnitGui(GSGameplay pmGState, ref GameExt pmGame, ref BattleMap pmMap)
 {
     gstate=	pmGState;
     game=	pmGame;
     map=	pmMap;
     set=	new Control(game);
     move=	new Button(game);
     skills=	new Button(game);
     stats=	new Button(game);
     end=	new Button(game);
     exit=	new Button(game);
     tick=	0;
     refd=	false;
 }
Example #4
0
        // --- Constructors ---
        public UnitLevelUpGui(ref GameExt pmGame, ref BattleMap pmMap)
        {
            game=	pmGame;
            map=	pmMap;

            background=	new Control(game);
            name=	new Label(game);
            level=	new Label(game);
            statsLbl=	new Label[8];
            stats=	new Button[8];
            for(int i= 0; i< statsLbl.Length; i++)
            {
                statsLbl[i]=	new Label(game);
                stats[i]=	new Button(game);
            }

            isOpened=	false;
            unit=	null;
        }
Example #5
0
        // Opens up the skills gui
        public void open(ref int[] pmSelUnit)
        {
            // Variables
            List<SkillInfo>	skillSet=	map.teams.items[pmSelUnit[0]].units.items[pmSelUnit[1]].getAvailableSkills();
            Button[]	skillSetGui=	new Button[skillSet.size];

            if(gstate.isPlayer)
            {
                gstate.playerUnitGui.isEnabled=	false;
                gstate.playerUnitGui.refd=	true;
            }
            else
                gstate.enemyUnitGui.isEnabled=	false;
            set.children.clear();
            selUnit=	pmSelUnit;
            game.inputArgs.setMousePosition(game, new Point(322, 48));

            for(int i= 0; i< skillSetGui.Length; i++)
            {
                skillSetGui[i]=	skillSet.items[i].createButton(ref game);
                skillSetGui[i].bounds=	new Rectangle(228, 32+32*i, 188, 32);
                skillSetGui[i].border.size=	1;
                if(i> 0)
                    skillSetGui[i].border.top.size=	0;
                if(i<skillSetGui.Length-1)
                    skillSetGui[i].border.bottom.size=	0;
                skillSetGui[i].onMouseClick+=	clicked;
                skillSetGui[i].onKeyboardPressed+=	pressed;
                skillSetGui[i].onGamepadPressed+=	pressed;
                skillSetGui[i].onInputNoFocus+=	pressedNoFocus;
                skillSetGui[i].onFocus+=	focused;
                skillSetGui[i].onUnfocus+=	unfocused;
                skillSetGui[i].onInput+=	tickUp;
                if(skillSet.items[i].isEnabled && gstate.isPlayer)
                    skillSetGui[i].isEnabled=	(skillSet.items[i].manaCost<= map.teams.items[selUnit[0]].units.items[selUnit[1]].mana);
                else
                    skillSetGui[i].isEnabled=	false;

                set.addChild(skillSetGui[i]);
            }

            game.gui.open("skills_menu");
        }
Example #6
0
        // Creates a button from the information provided
        public Button createButton(ref GameExt game)
        {
            // Variables
            Button	btn=	new Button(game);
            Label	mcLbl=	new Label(game);
            Label	nameLbl=	new Label(game);

            btn.backColorStates=	new ControlStateItems<Color>(
                game.getColor("white"),
                game.getColor("dimgray"),
                game.getColor("white"),
                game.getColor("white"),
                btn
            );
            btn.text=	name;
            btn.tag=	tag;

            btn.tooltip=	new Tooltip(game);
            btn.tooltip.font=	game.fonts.get("default_font");
            btn.tooltip.text=	getTooltipText();
            btn.tooltip.size=	new Point(488, 96);
            btn.tooltip.backColorStates.normal=	game.getColor("paleturquoise");
            btn.tooltip.setState(ControlState.Normal);
            btn.tooltip.border.size=	1;
            btn.tooltip.xPad=	-14;
            btn.tooltip.yPad=	16;

            mcLbl.text=	"Cost: "+manaCost+" mana";
            mcLbl.bounds.X=	16;
            mcLbl.bounds.Y=	btn.tooltip.size.Y-(int)(btn.font.MeasureString("g").Y+8);
            mcLbl.font=	game.fonts.get("default_font");

            nameLbl.text=	name+":";
            nameLbl.bounds.X=	16;
            nameLbl.bounds.Y=	8;
            nameLbl.font=	game.fonts.get("default_font");

            btn.tooltip.addChild(mcLbl);
            btn.tooltip.addChild(nameLbl);

            return btn;
        }