ReadString() public method

public ReadString ( byte terminator = 0x0 ) : string
terminator byte
return string
Example #1
0
 public BrgHeader(BrgBinaryReader reader)
 {
     this.Magic = reader.ReadString(4);
     this.Unknown01 = reader.ReadInt32();
     this.NumMaterials = reader.ReadInt32();
     this.Unknown02 = reader.ReadInt32();
     this.NumMeshes = reader.ReadInt32();
     this.Reserved = reader.ReadInt32();
     this.Unknown03 = reader.ReadInt32();
 }
Example #2
0
 public BrgHeader(BrgBinaryReader reader)
 {
     this.Magic        = reader.ReadString(4);
     this.Unknown01    = reader.ReadInt32();
     this.NumMaterials = reader.ReadInt32();
     this.Unknown02    = reader.ReadInt32();
     this.NumMeshes    = reader.ReadInt32();
     this.Reserved     = reader.ReadInt32();
     this.Unknown03    = reader.ReadInt32();
 }
Example #3
0
        public BrgMaterial(BrgBinaryReader reader, BrgFile file)
            : this(file)
        {
            Id         = reader.ReadInt32();
            Flags      = (BrgMatFlag)reader.ReadInt32();
            unknown01b = reader.ReadInt32();
            int nameLength = reader.ReadInt32();
            this.DiffuseColor  = reader.ReadColor3D();
            this.AmbientColor  = reader.ReadColor3D();
            this.SpecularColor = reader.ReadColor3D();
            this.EmissiveColor = reader.ReadColor3D();

            this.DiffuseMap = reader.ReadString(nameLength);
            if (Flags.HasFlag(BrgMatFlag.SpecularExponent))
            {
                this.SpecularExponent = reader.ReadSingle();
            }
            if (Flags.HasFlag(BrgMatFlag.BumpMap))
            {
                this.BumpMap = reader.ReadString(reader.ReadInt32());
            }
            if (Flags.HasFlag(BrgMatFlag.Alpha))
            {
                this.Opacity = reader.ReadSingle();
            }

            if (Flags.HasFlag(BrgMatFlag.REFLECTIONTEXTURE))
            {
                byte numSFX = reader.ReadByte();
                sfx = new List <BrgMatSFX>(numSFX);
                for (int i = 0; i < numSFX; i++)
                {
                    sfx.Add(reader.ReadMaterialSFX());
                }
            }
            else
            {
                sfx = new List <BrgMatSFX>();
            }
        }
Example #4
0
        public void Read(Stream stream)
        {
            using (BrgBinaryReader reader = new BrgBinaryReader(new LittleEndianBitConverter(), stream))
            {
                uint magic = reader.ReadUInt32();
                if (magic != 1280463949)
                {
                    throw new Exception("This is not a MTRL file!");
                }

                uint nameLength = reader.ReadUInt32();
                for (int i = 0; i < 5; ++i)
                {
                    this.unk[i] = reader.ReadUInt32();
                }

                this.Diffuse       = reader.ReadColor3D();
                this.Ambient       = reader.ReadColor3D();
                this.Specular      = reader.ReadColor3D();
                this.Emissive      = reader.ReadColor3D();
                this.SpecularLevel = reader.ReadSingle();
                this.Alpha         = reader.ReadSingle();

                this.Id = reader.ReadInt32();

                this.SelfIlluminating = reader.ReadByte();
                this.ClampU           = reader.ReadByte();
                this.ClampV           = reader.ReadByte();
                this.LightSpecular    = reader.ReadByte();
                this.AffectsAmbient   = reader.ReadByte();
                this.AffectsDiffuse   = reader.ReadByte();
                this.AffectsSpecular  = reader.ReadByte();
                this.Updateable       = reader.ReadByte();

                this.AlphaMode         = reader.ReadInt32(); // Seems to be very often 10, wave has a 2 here, phoenix has 6
                this.AmbientIntensity  = reader.ReadInt32();
                this.DiffuseIntensity  = reader.ReadInt32();
                this.SpecularIntensity = reader.ReadInt32();
                this.EmissiveIntensity = reader.ReadInt32();
                this.ColorTransform    = reader.ReadInt32(); // Val of 4 seems to be PC
                this.TextureTransform  = reader.ReadInt32();
                this.TextureFactor     = reader.ReadInt32(); // Has something to do with Cube Map
                this.MultiTextureMode  = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexGenMode0       = reader.ReadInt32();
                this.TexGenMode1       = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexCoordSet0      = reader.ReadInt32();
                this.TexCoordSet1      = reader.ReadInt32();
                this.TexCoordSet2      = reader.ReadInt32();
                this.TexCoordSet3      = reader.ReadInt32();
                this.TexCoordSet4      = reader.ReadInt32();
                this.TexCoordSet5      = reader.ReadInt32();
                this.TexCoordSet6      = reader.ReadInt32();
                this.TexCoordSet7      = reader.ReadInt32();

                for (int i = 0; i < 3; ++i)
                {
                    this.unk2[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 3; ++i)
                {
                    this.unk3[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 4; ++i)
                {
                    this.unk4[i] = reader.ReadInt32();
                }

                if (nameLength > 0)
                {
                    this.Texture = reader.ReadString();
                }
            }
        }
Example #5
0
        private static void Convert(string f)
        {
            string magic;
            using (FileStream fs = File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                BrgBinaryReader reader = new BrgBinaryReader(EndianBitConverter.Little, fs);
                magic = reader.ReadString(4);
            }

            if (f.EndsWith("anim.txt"))
            {
                AnimFile.ConvertToXml(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read), File.Open(f + ".xml", FileMode.Create, FileAccess.Write, FileShare.Read));
                Console.WriteLine("Success! Anim converted.");
            }
            else if (f.EndsWith(".prt"))
            {
                PrtFile file = new PrtFile(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                file.SerializeAsXml(File.Open(f + ".xml", FileMode.Create, FileAccess.Write, FileShare.Read));
                Console.WriteLine("Success! Prt converted.");
            }
            else if (magic == "MTRL")
            {
                MtrlFile file = new MtrlFile();
                file.Read(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                file.SerializeAsXml(File.Open(f + ".xml", FileMode.Create, FileAccess.Write, FileShare.Read));
                Console.WriteLine("Success! Mtrl converted.");
            }
            else if (magic == "BANG")
            {
                string brgMtrlOutputPath = Path.Combine(Path.GetDirectoryName(f), "materials");
                if (!Directory.Exists(brgMtrlOutputPath))
                {
                    Directory.CreateDirectory(brgMtrlOutputPath);
                }

                BrgFile file = new BrgFile(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                for (int i = 0; i < file.Materials.Count; ++i)
                {
                    MtrlFile mtrl = new MtrlFile(file.Materials[i]);
                    mtrl.Write(File.Open(Path.Combine(brgMtrlOutputPath, Path.GetFileNameWithoutExtension(f) + "_" + i + ".mtrl"), FileMode.Create, FileAccess.Write, FileShare.Read));
                }
                Console.WriteLine("Success! Mtrl files created.");
            }
            else
            {
                XmlDocument xmlDoc = new XmlDocument();
                xmlDoc.Load(f);

                if (xmlDoc.DocumentElement.Name == "AnimFile")
                {
                    AnimFile.ConvertToAnim(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read), File.Open(f + ".txt", FileMode.Create, FileAccess.Write, FileShare.Read));
                    Console.WriteLine("Success! Anim converted.");
                }
                else if (xmlDoc.DocumentElement.Name == "ParticleFile")
                {
                    PrtFile file = PrtFile.DeserializeAsXml(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                    file.Write(File.Open(f + ".prt", FileMode.Create, FileAccess.Write, FileShare.Read));
                    Console.WriteLine("Success! Prt converted.");
                }
                else
                {
                    MtrlFile file = MtrlFile.DeserializeAsXml(File.Open(f, FileMode.Open, FileAccess.Read, FileShare.Read));
                    file.Write(File.Open(f + ".mtrl", FileMode.Create, FileAccess.Write, FileShare.Read));
                    Console.WriteLine("Success! Mtrl converted.");
                }
            }
        }
Example #6
0
        public void Read(Stream stream)
        {
            using (BrgBinaryReader reader = new BrgBinaryReader(new LittleEndianBitConverter(), stream))
            {
                uint magic = reader.ReadUInt32();
                if (magic != 1280463949)
                {
                    throw new Exception("This is not a MTRL file!");
                }

                uint nameLength = reader.ReadUInt32();
                for (int i = 0; i < 5; ++i)
                {
                    this.unk[i] = reader.ReadUInt32();
                }

                this.Diffuse = reader.ReadColor3D();
                this.Ambient = reader.ReadColor3D();
                this.Specular = reader.ReadColor3D();
                this.Emissive = reader.ReadColor3D();
                this.SpecularLevel = reader.ReadSingle();
                this.Alpha = reader.ReadSingle();

                this.Id = reader.ReadInt32();

                this.SelfIlluminating = reader.ReadByte();
                this.ClampU = reader.ReadByte();
                this.ClampV = reader.ReadByte();
                this.LightSpecular = reader.ReadByte();
                this.AffectsAmbient = reader.ReadByte();
                this.AffectsDiffuse = reader.ReadByte();
                this.AffectsSpecular = reader.ReadByte();
                this.Updateable = reader.ReadByte();

                this.AlphaMode = reader.ReadInt32(); // Seems to be very often 10, wave has a 2 here, phoenix has 6
                this.AmbientIntensity = reader.ReadInt32();
                this.DiffuseIntensity = reader.ReadInt32();
                this.SpecularIntensity = reader.ReadInt32();
                this.EmissiveIntensity = reader.ReadInt32();
                this.ColorTransform = reader.ReadInt32(); // Val of 4 seems to be PC
                this.TextureTransform = reader.ReadInt32();
                this.TextureFactor = reader.ReadInt32(); // Has something to do with Cube Map
                this.MultiTextureMode = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexGenMode0 = reader.ReadInt32();
                this.TexGenMode1 = reader.ReadInt32(); // Has something to do with Cube Map
                this.TexCoordSet0 = reader.ReadInt32();
                this.TexCoordSet1 = reader.ReadInt32();
                this.TexCoordSet2 = reader.ReadInt32();
                this.TexCoordSet3 = reader.ReadInt32();
                this.TexCoordSet4 = reader.ReadInt32();
                this.TexCoordSet5 = reader.ReadInt32();
                this.TexCoordSet6 = reader.ReadInt32();
                this.TexCoordSet7 = reader.ReadInt32();

                for (int i = 0; i < 3; ++i)
                {
                    this.unk2[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 3; ++i)
                {
                    this.unk3[i] = reader.ReadTexel();
                }
                for (int i = 0; i < 4; ++i)
                {
                    this.unk4[i] = reader.ReadInt32();
                }

                if (nameLength > 0)
                {
                    this.Texture = reader.ReadString();
                }
            }
        }
Example #7
0
        public BrgFile(System.IO.FileStream fileStream)
            : base()
        {
            using (BrgBinaryReader reader = new BrgBinaryReader(new LittleEndianBitConverter(), fileStream))
            {
                this.FileName = fileStream.Name;
                this.Header   = new BrgHeader(reader);
                if (this.Header.Magic != "BANG")
                {
                    throw new Exception("This is not a BRG file!");
                }
                this.AsetHeader = new BrgAsetHeader();

                int asetCount = 0;
                this.Meshes    = new List <BrgMesh>(this.Header.NumMeshes);
                this.Materials = new List <BrgMaterial>();
                while (reader.BaseStream.Position < reader.BaseStream.Length)
                {
                    string magic = reader.ReadString(4);
                    if (magic == "ASET")
                    {
                        this.AsetHeader = new BrgAsetHeader(reader);
                        ++asetCount;
                    }
                    else if (magic == "MESI")
                    {
                        if (this.Meshes.Count > 0)
                        {
                            this.Meshes[0].MeshAnimations.Add(new BrgMesh(reader, this));
                        }
                        else
                        {
                            this.Meshes.Add(new BrgMesh(reader, this));
                        }
                    }
                    else if (magic == "MTRL")
                    {
                        BrgMaterial mat = new BrgMaterial(reader, this);
                        Materials.Add(mat);
                        if (!ContainsMaterialID(mat.Id))
                        {
                            //Materials.Add(mat);
                        }
                        else
                        {
                            //throw new Exception("Duplicate material ids!");
                        }
                    }
                    else
                    {
                        throw new Exception("The type tag " + /* magic +*/ " is not recognized!");
                    }
                }

                if (asetCount > 1)
                {
                    //throw new Exception("Multiple ASETs!");
                }

                if (Header.NumMeshes < Meshes.Count)
                {
                    throw new Exception("Inconsistent mesh count!");
                }

                if (Header.NumMaterials < Materials.Count)
                {
                    throw new Exception("Inconsistent material count!");
                }

                if (reader.BaseStream.Position < reader.BaseStream.Length)
                {
                    throw new Exception("The end of stream was not reached!");
                }

                this.Animation.Duration = this.Meshes[0].ExtendedHeader.AnimationLength;
                this.Animation.TimeStep = this.Meshes[0].ExtendedHeader.AnimationLength / (float)(this.Meshes[0].MeshAnimations.Count + 1);
                if (this.Meshes[0].Header.AnimationType.HasFlag(BrgMeshAnimType.NonUniform))
                {
                    for (int i = 0; i <= this.Meshes[0].MeshAnimations.Count; ++i)
                    {
                        this.Animation.MeshKeys.Add(this.Meshes[0].NonUniformKeys[i] * this.Animation.Duration);
                    }
                }
                else if (this.Meshes[0].MeshAnimations.Count > 0)
                {
                    for (int i = 0; i <= this.Meshes[0].MeshAnimations.Count; ++i)
                    {
                        this.Animation.MeshKeys.Add((float)i / ((float)this.Meshes[0].MeshAnimations.Count) * this.Animation.Duration);
                    }
                }
                else
                {
                    this.Animation.MeshKeys.Add(0);
                }
            }
        }