Example #1
0
 public BrgAttachpoint(BrgAttachpoint prev)
 {
     NameId = prev.NameId;
     x      = prev.x;
     y      = prev.y;
     z      = prev.z;
 }
 public BrgAttachpoint(BrgAttachpoint prev)
 {
     NameId     = prev.NameId;
     x          = prev.x;
     y          = prev.y;
     z          = prev.z;
     position   = prev.position;
     unknown11a = prev.unknown11a;
     unknown11b = prev.unknown11b;
 }
        public void ReadBr3(BrgBinaryReader reader)
        {
            numVertices = reader.ReadInt16();
            numFaces    = reader.ReadInt16();
            flags       = (BrgMeshFlag)reader.ReadInt16();

            vertices = new Vector3 <float> [numVertices];
            for (int i = 0; i < numVertices; i++)
            {
                reader.ReadVector3(out vertices[i], false);
            }
            normals = new Vector3 <float> [numVertices];
            for (int i = 0; i < numVertices; i++)
            {
                reader.ReadVector3(out normals[i], false);
            }

            if (!flags.HasFlag(BrgMeshFlag.NOTFIRSTMESH) || flags.HasFlag(BrgMeshFlag.MOVINGTEX))
            {
                if (flags.HasFlag(BrgMeshFlag.TEXTURE))
                {
                    texVertices = new Vector2 <float> [numVertices];
                    for (int i = 0; i < numVertices; i++)
                    {
                        reader.ReadVector2(out texVertices[i]);
                    }
                }
            }

            if (!flags.HasFlag(BrgMeshFlag.NOTFIRSTMESH))
            {
                if (flags.HasFlag(BrgMeshFlag.MATERIALS))
                {
                    faceMaterials = new Int16[numFaces];
                    for (int i = 0; i < numFaces; i++)
                    {
                        faceMaterials[i] = (Int16)reader.ReadInt32();
                    }
                }

                faceVertices = new Vector3 <Int16> [numFaces];
                for (int i = 0; i < numFaces; i++)
                {
                    reader.ReadVector3(out faceVertices[i]);
                    faceVertices[i].X -= 1;
                    faceVertices[i].Y -= 1;
                    faceVertices[i].Z -= 1;
                }

                if (flags.HasFlag(BrgMeshFlag.MATERIALS))
                {
                    vertMaterials = new Int16[numVertices];
                    for (int i = 0; i < numFaces; i++)
                    {
                        vertMaterials[faceVertices[i].X] = faceMaterials[i];
                        vertMaterials[faceVertices[i].Y] = faceMaterials[i];
                        vertMaterials[faceVertices[i].Z] = faceMaterials[i];
                    }
                }
            }

            if (flags.HasFlag(BrgMeshFlag.ATTACHPOINTS))
            {
                numMatrix = (Int16)reader.ReadInt32();

                attachpoints = new List <BrgAttachpoint>(numMatrix);
                for (int i = 0; i < attachpoints.Count; i++)
                {
                    attachpoints.Add(new BrgAttachpoint());
                    attachpoints[i].NameId = BrgAttachpoint.GetIdByName(reader.ReadString());

                    Vector3 <float> x3, y3, z3;
                    reader.ReadVector3(out x3);
                    reader.ReadVector3(out y3);
                    reader.ReadVector3(out z3);
                    reader.ReadVector3(out attachpoints[i].position, false);

                    attachpoints[i].x.X = x3.Z;
                    attachpoints[i].x.Y = z3.Z;
                    attachpoints[i].x.Z = y3.Z;

                    attachpoints[i].y.X = x3.Y;
                    attachpoints[i].y.Y = z3.Y;
                    attachpoints[i].y.Z = y3.Y;

                    attachpoints[i].z.X = x3.X;
                    attachpoints[i].z.Y = z3.X;
                    attachpoints[i].z.Z = y3.X;
                }
            }
        }
        public BrgMesh(BrgBinaryReader reader)
        {
            magic = reader.ReadInt32();
            if (magic != EndianBitConverter.Little.ToInt32(Encoding.UTF8.GetBytes("MESI"), 0))
            {
                throw new Exception("Improper mesh header!");
            }

            meshFormat  = reader.ReadInt16();
            unknown01b  = reader.ReadInt16();
            numVertices = reader.ReadInt16();
            numFaces    = reader.ReadInt16();
            unknown02   = reader.ReadInt32();

            unknown03 = new float[9];
            for (int i = 0; i < 9; i++)
            {
                unknown03[i] = reader.ReadSingle();
            }

            unknown04 = new byte[6];
            unknown04 = reader.ReadBytes(6);

            flags     = (BrgMeshFlag)reader.ReadInt16();
            unknown07 = new float[3];
            for (int i = 0; i < 3; i++)
            {
                unknown07[i] = reader.ReadSingle();
            }

            meshX = reader.ReadSingle();
            meshY = reader.ReadSingle();
            meshZ = reader.ReadSingle();

            vertices = new Vector3 <float> [numVertices];
            for (int i = 0; i < numVertices; i++)
            {
                reader.ReadVector3(out vertices[i], true, true);
            }
            normals = new Vector3 <float> [numVertices];
            for (int i = 0; i < numVertices; i++)
            {
                reader.ReadVector3(out normals[i], true, true);
            }

            if (!flags.HasFlag(BrgMeshFlag.NOTFIRSTMESH) || flags.HasFlag(BrgMeshFlag.MOVINGTEX))
            {
                if (flags.HasFlag(BrgMeshFlag.TEXTURE))
                {
                    texVertices = new Vector2 <float> [numVertices];
                    for (int i = 0; i < numVertices; i++)
                    {
                        reader.ReadVector2(out texVertices[i], true);
                    }
                }
            }

            if (!flags.HasFlag(BrgMeshFlag.NOTFIRSTMESH))
            {
                if (flags.HasFlag(BrgMeshFlag.MATERIALS))
                {
                    faceMaterials = new Int16[numFaces];
                    for (int i = 0; i < numFaces; i++)
                    {
                        faceMaterials[i] = reader.ReadInt16();
                    }
                }

                faceVertices = new Vector3 <Int16> [numFaces];
                for (int i = 0; i < numFaces; i++)
                {
                    reader.ReadVector3(out faceVertices[i]);
                }

                if (flags.HasFlag(BrgMeshFlag.MATERIALS))
                {
                    vertMaterials = new Int16[numVertices];
                    for (int i = 0; i < numVertices; i++)
                    {
                        vertMaterials[i] = reader.ReadInt16();
                    }
                }
            }

            unknown09 = new float[12];
            for (int i = 0; i < 12; i++)
            {
                unknown09[i] = reader.ReadHalf();
            }
            checkSpace = reader.ReadInt16();
            unknown09e = reader.ReadInt16();

            if (checkSpace == 0)
            {
                unknown09b = reader.ReadSingle();
                lenSpace   = reader.ReadInt32(); //09c
                unknown09d = reader.ReadInt32();
            }

            // Implement this later
            //if (unknown05 == 97 || unknown06 == 200 || unknown06 == 204 || unknown06 == 72 || (unknown06 == 76 && unknown05 != 98)) {
            //    byte unknown0a[4 * numVertices];
            //}

            if (flags.HasFlag(BrgMeshFlag.ATTACHPOINTS))
            {
                numMatrix = reader.ReadInt16();
                numIndex  = reader.ReadInt16();
                unknown10 = reader.ReadInt16();

                BrgAttachpoint[] attpts = new BrgAttachpoint[numMatrix];
                for (int i = 0; i < numMatrix; i++)
                {
                    attpts[i] = new BrgAttachpoint();
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    reader.ReadVector3(out attpts[i].x, true, true);
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    reader.ReadVector3(out attpts[i].y, true, true);
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    reader.ReadVector3(out attpts[i].z, true, true);
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    reader.ReadVector3(out attpts[i].position, true, true);
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    reader.ReadVector3(out attpts[i].unknown11a, true, true);
                }
                for (int i = 0; i < numMatrix; i++)
                {
                    reader.ReadVector3(out attpts[i].unknown11b, true, true);
                }

                List <int> nameId = new List <int>();
                for (int i = 0; i < numIndex; i++)
                {
                    int duplicate = reader.ReadInt32(); // have yet to find a model with duplicates
                    reader.ReadInt32();                 // Skip the id (at least I think its an ID)
                    for (int j = 0; j < duplicate; j++)
                    {
                        nameId.Add(i);
                    }
                }

                attachpoints = new List <BrgAttachpoint>(nameId.Count);
                for (int i = 0; i < nameId.Count; i++)
                {
                    attachpoints.Add(new BrgAttachpoint(attpts[reader.ReadByte()]));
                    attachpoints[i].NameId = nameId[i];
                }

                if (checkSpace == 0 && lenSpace > 0)
                {
                    unknown14 = new float[lenSpace];
                    for (int i = 0; i < lenSpace; i++)
                    {
                        unknown14[i] = reader.ReadSingle();
                    }
                }
            }
        }