Example #1
0
        //returns max if there are multiple queens
        public static int QueenMaturityLevel(Map map)
        {
            int level = 0;


            List <Pawn> queens = map.mapPawns.PawnsInFaction(Faction.OfPlayer).Where(p => p.TryGetComp <CompHQPresence>() != null).ToList();

            foreach (Pawn queen in queens)
            {
                CompHQPresence pres = queen.TryGetComp <CompHQPresence>();
                if (pres != null && pres.QueenMaturity > level)
                {
                    level = pres.QueenMaturity;
                }
            }

            return(level);
        }
Example #2
0
        public static bool QueenExists()
        {
            List <Pawn> list = PawnsFinder.AllMapsCaravansAndTravelingTransportPods_Alive_OfPlayerFaction.ToList();

            for (int i = 0; i < list.Count(); i++)
            {
                Pawn           pawn = list[i];
                CompHQPresence comp = pawn.TryGetComp <CompHQPresence>();
                if (comp != null)
                {
                    if (comp.Active)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Example #3
0
        public static bool QueenExistsOnMap(Map map)
        {
            List <Pawn> list = map.mapPawns.PawnsInFaction(Faction.OfPlayer).Where(p => p.RaceProps.Humanlike).ToList();

            for (int i = 0; i < list.Count(); i++)
            {
                Pawn           pawn = list[i];
                CompHQPresence comp = pawn.TryGetComp <CompHQPresence>();
                if (comp != null)
                {
                    if (comp.Active)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }