private void SetPerPlanetList() { signalMinDirect = new List <double> (); signalMaxDirect = new List <double> (); signalMinRelay = new List <double> (); signalMaxRelay = new List <double> (); foreach (MyTuple planet in AHUtil.signalPlanetList) { signalMinDirect.Add(AHUtil.GetSignalStrength(directBetterRange, planet.item2)); signalMaxDirect.Add(AHUtil.GetSignalStrength(directBetterRange, planet.item3)); signalMinRelay.Add(AHUtil.GetSignalStrength(relayBetterRange, planet.item2)); signalMaxRelay.Add(AHUtil.GetSignalStrength(relayBetterRange, planet.item3)); } }
private void SetPerPlanetList() { signalMinDirect = new List <double> (); signalMaxDirect = new List <double> (); signalMinRelay = new List <double> (); signalMaxRelay = new List <double> (); //for (int p = AHUtil.signalPlanetList.Count - 1; p >= 0; p--) for (int p = 0; p < AHUtil.signalPlanetList.Count; p++) { var planet = AHUtil.signalPlanetList[p]; //foreach (MyTuple planet in AHUtil.signalPlanetList) { signalMinDirect.Add(AHUtil.GetSignalStrength(directBetterRange, planet.item2)); signalMaxDirect.Add(AHUtil.GetSignalStrength(directBetterRange, planet.item3)); signalMinRelay.Add(AHUtil.GetSignalStrength(relayBetterRange, planet.item2)); signalMaxRelay.Add(AHUtil.GetSignalStrength(relayBetterRange, planet.item3)); } }
private void SetActiveConnect() { if (vessel.Connection == null || !vessel.Connection.IsConnected) { connectedToDSN = false; connectedTo = null; targetPower = 0; targetMaxRange = 0; targetDistance = 0; sSToTarget = 0; sSTargetToDSN = 0; sSToDSN = 0; } else if (vessel.Connection.ControlPath [0].b.isHome) { connectedToDSN = true; connectedTo = null; targetPower = dsnPower; targetMaxRange = dsnRange; targetDistance = Vector3.Distance(vessel.GetWorldPos3D(), Relay.DSN.position) - Relay.DSN.distanceOffset; targetDistance = (targetDistance < 0) ? 0 : targetDistance; sSToTarget = AHUtil.GetSignalStrength(targetMaxRange, targetDistance); sSTargetToDSN = 0; sSToDSN = sSToTarget; } else { connectedToDSN = false; connectedTo = vessel.Connection.ControlPath [0].b.transform.GetComponent <Vessel> (); targetPower = relays [connectedTo].linkList [0].relayA.relayPower; targetMaxRange = AHUtil.GetRange(vesselPower, relays [connectedTo].endRelayPower); targetDistance = Vector3.Distance(vessel.vesselTransform.position, connectedTo.vesselTransform.position); sSToTarget = AHUtil.GetSignalStrength(targetMaxRange, targetDistance); sSTargetToDSN = relays [connectedTo].endRelaySignalStrength; sSToDSN = sSToTarget * sSTargetToDSN; } }
public static void CalcCustomDistance() { signalCustomDistanceDirect = AHUtil.GetSignalStrength(directBetterRange, Double.Parse(customDistance)); signalCustomDistanceRelay = AHUtil.GetSignalStrength(relayBetterRange, Double.Parse(customDistance)); }
private double _signalStrength() { return(AHUtil.GetSignalStrength(maxRange, distance)); }