Example #1
0
        private void GetGUIShipList()
        {
            List <Dictionary <string, string> > guiExternListShipEditor = AHShipList.GetShipListAsList(true);

            guiExternListShipEditorVabAll   = AHShipList.GetShipListAsList(true, false, "VAB");
            guiExternListShipEditorVabRelay = AHShipList.GetShipListAsList(true, true, "VAB");
            guiExternListShipEditorSphAll   = AHShipList.GetShipListAsList(true, false, "SPH");
            guiExternListShipEditorSphRelay = AHShipList.GetShipListAsList(true, true, "SPH");

            guiExternListShipFlight = AHShipList.GetShipListAsList(false);
        }
Example #2
0
        public void Start()
        {
            if (HighLogic.CurrentGame.Mode == Game.Modes.MISSION_BUILDER)
            {
                Destroy(this);
            }

            if (!HighLogic.CurrentGame.Parameters.CustomParams <AntennaHelperSettings> ().enableInTrackingStation)
            {
                Destroy(this);
                return;
            }

            targetPid = "";

            trackingStationLvl = ScenarioUpgradeableFacilities.GetFacilityLevel(SpaceCenterFacility.TrackingStation);
            dsnPower           = GameVariables.Instance.GetDSNRange(trackingStationLvl);

            waitFor = new WaitForSeconds(.1f);

            GameEvents.onPlanetariumTargetChanged.Add(NewTarget);
            GameEvents.OnMapFocusChange.Add(NewTarget);
            GameEvents.CommNet.OnCommStatusChange.Add(CommNetUpdate);

//			if (AHShipList.visitFlightOnce) {
//				GetListsShip ();
//				CreateMarkers ();
//			}

            // GUI
            rectMainWindow          = new Rect(0, 0, 150, 245);
            rectMainWindow.position = AHSettings.posTrackingStationMainWindow;
            mainWindowOn            = false;

            rectEditorShipWindow          = new Rect(0, 0, 350, 200);
            rectEditorShipWindow.position = AHSettings.posTrackingStationShipWindow;
            editorShipWindowOn            = false;

            circleTypeSelected = GUICircleSelection.ACTIVE;

            editorShipVab   = true;
            editorShipRelay = false;

            guiListEditorShipVabAll   = AHShipList.GetShipListAsList(true, false, "VAB");
            guiListEditorShipSphAll   = AHShipList.GetShipListAsList(true, false, "SPH");
            guiListEditorShipVabRelay = AHShipList.GetShipListAsList(true, true, "VAB");
            guiListEditorShipSphRelay = AHShipList.GetShipListAsList(true, true, "SPH");

            guiListEditorShipDisplay = guiListEditorShipVabAll;

            GameEvents.onGUIApplicationLauncherReady.Add(AddToolbarButton);
            GameEvents.onGUIApplicationLauncherDestroyed.Add(RemoveToolbarButton);
        }
        private void GetGUIShipList()
        {
            List <Dictionary <string, string> > guiExternListShipEditor = AHShipList.GetShipListAsList(true);

            guiExternListShipEditorVabAll   = AHShipList.GetShipListAsList(true, false, "VAB");
            guiExternListShipEditorVabRelay = AHShipList.GetShipListAsList(true, true, "VAB");
            guiExternListShipEditorSphAll   = AHShipList.GetShipListAsList(true, false, "SPH");
            guiExternListShipEditorSphRelay = AHShipList.GetShipListAsList(true, true, "SPH");

            if (HighLogic.CurrentGame.Mode != Game.Modes.MISSION_BUILDER)
            {
                guiExternListShipFlight = AHShipList.GetShipListAsList(false);
            }
        }