Example #1
0
        /*
         * private int GetPointIndex(int x, int y)
         * {
         *  LIList<PointWithIntensity>.Enumerator e = points.GetEnumerator();
         *  int i = 0;
         *  while (e.MoveNext())
         *  {
         *      Tile t = e.Current.Tile;
         *      if (t.Position.X == x && t.Position.Y == y)
         *          return i;
         *      i++;
         *  }
         *  return -1;
         * }
         */

        public override bool Maintain(ISimulationWorld isw)
        {
            LinkedListNode <PointWithIntensity> msg = points.First;
            LinkedListNode <PointWithIntensity> msgT;

            while (msg != null)
            {
                if (--msg.Value.Intensity <= 0)
                {
                    isw.GetMap().RemoveMessage(this.GetMessageType, msg.Value.Tile.Position);
                    msg.Value.Tile.messages.Remove(this);

                    msgT = msg;
                    msg  = msg.Next;
                    points.Remove(msgT);
                }
                else
                {
                    msg = msg.Next;
                }
            }
            return(true);
        }
Example #2
0
        /// <summary>
        /// This is the most important function - activity diagram
        /// </summary>
        bool ISimulationUser.DoTurn()
        {
            if (queen == null)
            {
                return(false);
            }
            _turnCounter++;
            if (Randomizer.NextDouble() <= AntHillConfig.spiderProbability)
            {
                this.CreateSpider(Map.GetRandomTile(TileType.Outdoor).Position);
            }

            if (Randomizer.NextDouble() <= AntHillConfig.foodProbability)
            {
                this.CreateFood(Map.GetRandomTile(TileType.Outdoor).Position, GetRandomFoodQuantity());
            }

            if ((rain == null) && (Randomizer.NextDouble() <= AntHillConfig.rainProbability))
            {
                this.CreateRain(GetRandomPositionForRain());
            }

            if (rain != null)
            {
                rain.Maintain(this);
            }

            LinkedListNode <Message> msg = messages.First;
            LinkedListNode <Message> msgT;

            while (msg != null)
            {
                msg.Value.Maintain(this);
                if (msg.Value.Empty)
                {
                    msgT = msg;
                    msg  = msg.Next;
                    messages.Remove(msgT);
                }
                else
                {
                    msg = msg.Next;
                }
            }

            LinkedListNode <Ant> ant = ants.First;
            LinkedListNode <Ant> antTemp;

            while (ant != null)
            {
                if (!ant.Value.Maintain(this))
                {
                    antTemp = ant;
                    ant     = ant.Next;
                    ants.Remove(antTemp);
                }
                else
                {
                    ant = ant.Next;
                }
            }

            LinkedListNode <Spider> spider = spiders.First;
            LinkedListNode <Spider> spiderTemp;

            while (spider != null)
            {
                if (!spider.Value.Maintain(this))
                {
                    spiderTemp = spider;
                    spider     = spider.Next;
                    spiders.Remove(spiderTemp);
                }
                else
                {
                    spider = spider.Next;
                }
            }

            LinkedListNode <Egg> egg = eggs.First;
            LinkedListNode <Egg> eggTemp;

            while (egg != null)
            {
                if (!egg.Value.Maintain(this))
                {
                    eggTemp = egg;
                    egg     = egg.Next;
                    eggs.Remove(eggTemp);
                }
                else
                {
                    egg = egg.Next;
                }
            }

            if (queen != null && !queen.Maintain(this))
            {
                queen = null;
                return(false);
            }
            return(true);
        }